A reason to kill mobs in dungeons

A reason to kill mobs in dungeons

in Suggestions

Posted by: benbartley.9712

benbartley.9712

In all dungeons there are always parts we skip and run through. Some characters like my engineer have a hard time with some of those, but my warrior and guardian do it easily. I suggest there should be a Dungeon clear reward in place because I just want to kill everything.

A reason to kill mobs in dungeons

in Suggestions

Posted by: benbartley.9712

benbartley.9712

This would also make some classes more effective in dungeons.

A reason to kill mobs in dungeons

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

They could do slayer and vanquisher modes and titles like they did in the first game. There would have to be a good incentive to continue doing it though. Once people get a dungeon cleared and have the title for it, they will go back to skipping like it is now.

A reason to kill mobs in dungeons

in Suggestions

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Or they could just makes the mobs mostly unskipable (like fractals), I’m sure speed dungeon runners would love that.