A secondary skill bar and pool of skills

A secondary skill bar and pool of skills

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Posted by: Zahld.4956

Zahld.4956

Add a secondary skill bar with a secondary pool of skills associated with it. This bar would be something like the primary skill bar but smaller than it and it would sit on top of the skill bar. This bar would always be available but could swap places with the primary bar if needed and be resized accordingly. There would be 10 slots in this bar, 8(like gw1) of which are for skills from a secondary pool and 2 optional function slots. The 8 slots in the bar are fully customize-able much like in gw1. The purpose of the new bar is to enhance, augment and interact with primary skills and skills of other professions (I.e. others players skills), much like combo skills. These skills could perform others functions if needed to also if necessary. Most of these skills could extend the actions of another skill or modify it in some way. These skills could be used as complimentary, supplementary or modify skills. They could be used like combo skills also. Most would be dependent on primary skills. Well that’s all for now on this skill pool. As for the 2 two other slots…more to come..

A secondary skill bar and pool of skills

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Posted by: TheDaiBish.9735

TheDaiBish.9735

So all in all we’d have access to 20 skills at all times?

Can’t say I agree.

Life is a journey.
Time is a river.
The door is ajar.

A secondary skill bar and pool of skills

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Posted by: darkace.8925

darkace.8925

No to more skills on the/an additional skill bar.
Yes to more skills/customizable skill bars.

A secondary skill bar and pool of skills

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Posted by: Zahld.4956

Zahld.4956

Well these aren’t weapon skills, heal skills, utility skills or elite skills. These could be combo skills, chain skills, modifying skills etc that work in conjunction with standard skills. These skills would be an extension of existing skills but allow for on custom on demand skill augmentations etc. Don’t look at it as more skills but as quick skill execution modifications, extensions and enhancement with choice of selection and customization.

A secondary skill bar and pool of skills

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Posted by: TheDaiBish.9735

TheDaiBish.9735

That’s the purpose of traits, utility skills, and could be extended to optimal skill usage and synergy (for example, Final Thrust, Flame Grab i.e. any skill that has an additional clause).

What would these skills entail?

Rather than that, I’d rather them expand on the current weapon (giving us a choice from a pool, but still limiting them to 5), heal, utility and elite skills and keeping the cap at 10, than giving us a whole other bar of skills we have to manage and they have to balance.

Life is a journey.
Time is a river.
The door is ajar.

A secondary skill bar and pool of skills

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Posted by: Zahld.4956

Zahld.4956

Some of these skills may connect with other main skills. For example, a main skill may project a fireball; a secondary skill may function in a way that goes "within 5 seconds of projecting a fireball, the fireball is denoted when skill is used otherwise player detonates aoe damage in location skill is used..etc, or another would cause conditions instead, but the player has the quick option of using either one on demand. These two skills could work in tandem also if the fireball is not diminished, etc. Sort of like a mesmer mechanic that is customize-able and is available for all professions. Maybe all of these skills are shared among all professions except for a few exclusive skills. There could also be a few skills that are borrowed from other professions available to all.

A secondary skill bar and pool of skills

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Posted by: TheDaiBish.9735

TheDaiBish.9735

If that’s the case, why not just integrate them with the current skills and bar?

Think Thief Clusterbomb. When it’s fired, the skill switches to detonate.

No need for an entire bar for these sorts of things. Not only does it clutter the UI up, but it means that people will need to manage more keybinds. It’s just plain user unfriendly

Life is a journey.
Time is a river.
The door is ajar.

A secondary skill bar and pool of skills

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Posted by: lukejoe.1592

lukejoe.1592

Well these aren’t weapon skills, heal skills, utility skills or elite skills. These could be combo skills, chain skills, modifying skills etc that work in conjunction with standard skills.

Can’t say I see the distinction when utility skills that just add bleed or poison exist.

A secondary skill bar and pool of skills

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Posted by: Zahld.4956

Zahld.4956

Know what, for now just make this bar into a combo field bar only…nothing comes to mind right now.

A secondary skill bar and pool of skills

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Know what, for now just make this bar into a combo field bar only…nothing comes to mind right now.

But combo fields (and finishers) are already integrated into the existing skills…

If I’m going to be honest, it just sounds like you want more skills available at all times.

Life is a journey.
Time is a river.
The door is ajar.

A secondary skill bar and pool of skills

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Posted by: Happyfool.8951

Happyfool.8951

chain skills? they game automatically does that(on certain weapon sets, eg. warrior axe mainhand.)

We all do as we must to make our way in this world and unfortunately,
we have to do things others may qualify as “evil”.
~Krunch Bloodrage, Looking For Group

A secondary skill bar and pool of skills

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Posted by: Zahld.4956

Zahld.4956

Daibish, perhaps.
Fool, perhaps I want to choose what I want chained next. Well, kind of like assassins in gw1.

A secondary skill bar and pool of skills

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Posted by: TheLaughingMan.4320

TheLaughingMan.4320

gw2 needs more skill customization

combat right now is very flat, regardless of which class