The current skin system has some detractors that scare many people away from purchasing skins from the BLTC. For the given cost of a skin (~600gems), which is limited to a one-time use and then requires further transmutation crystals to move the skin around smacks of price gouging your customers. I can’t help but feel that a majority of how the BLTC is setup feels this way. Your unlimited finisher unlocks was the first real example of an account-wide unlock that doesn’t feel like we’re being nickle and dimed every step of the way (much in the way number of use finishers did)
With that said, I would like to suggest the following changes to the skin system which will still provide a very useful role for the transmutation crystals that exist today:
- Skin bank in the achievement panel would be extracted into its own tab with support for various sorting options.
- Gem-store skins would unlock and could be retrieved infinitely from the skin bank much like the current achievement skins.
- Living World skins should also unlock in this skin tab with the same unlimited use mechanic.
- Transmutation crystals serve as a means of unlocking skins from standard weapons and armors found throughout the game in the skin bank. This process will not consume the source item. Once unlocked, it could be retrieved infinitely from the skin bank like the current achievement skins.
- Transmutation stones are admittedly not very useful at this point so I would perhaps consider making them simply components that can merge into a Transmutation Crystal. Perhaps at a rate of 25:1 or 50:1.
I feel that this new usage of transmutation crystals will find a significant increase in value as those collectors out there will find and at the same time us customers won’t feel like we’re being nickle and dimed every step of the way. Similarly the extra value of unlimited use skins, saved bank space from having to store skins and the ability to store regular skins I would expect to increase skin and crystal sales.
I realize that at the end of the day, you (ANet) needs to make money. Unlimited skins means you’ll need to create more skins both gem store and standard weapons to increase sales of crystals and gem store skins. But then you’ll actually be creating real value for us customers. Having us spend money to move a skin around is not something many people see value in. I suspect they would rather spend their money on persistent content like unlimited skins. The most successful F2P marketplaces (eg. LoL) behave this way and the way the BLTC is run is something that has always boggled my mind. Could you imagine how one-time use skins in LoL?
Anyway, hope you consider the my suggestion both specifically with regards to the skin system and to the BLTC content in general. Thanks for reading.
(edited by Keilun.2475)
