A solution to Magic Find.
I think the first problem with that idea is that one of those stats will be quickly determined to be superior and the majority will simply use that, rendering the others mostly useless. Guess which one it would be.
But I agree, something needs to change with it.
I think the first problem with that idea is that one of those stats will be quickly determined to be superior and the majority will simply use that, rendering the others mostly useless.
Not necessarily. It would only be a matter of equalizing the percentages. It’s all mathematics at that point, and we wouldn’t ever know of the exact amounts to prevent us from taking advantage of the system.
I think the first problem with that idea is that one of those stats will be quickly determined to be superior and the majority will simply use that, rendering the others mostly useless.
Not necessarily. It would only be a matter of equalizing the percentages. It’s all mathematics at that point, and we wouldn’t ever know of the exact amounts to prevent us from taking advantage of the system.
There’s always someone with the resources to test a sufficiently significant sample size to find out which is objectively better. Then when that information is discovered, it gets posted to the forums, and spreads from there.
I personally think MF would do better as a non fixed stat upon gear.
Have JC’s create a MF only augment slot that can then be placed on armor, weapons and jewelry. Update with better MF jewels as you find them or buy them from TP.
Hmm, create an augment slot for each crafting ability. You are able to augment with one of each craft. Could be small stat bonuses or abilities.
Or if not one of each for the sake of individuality, everyone gets one choice of augment in addition to the one everyone gets, MF.