A solution to the precursor problem
This is actually not a bad idea. It’s simple, effective, and has the player actually play the game (to achieve the Laurels).
The only thing is, knowing Arena.net, they’d make it some absurd amount of Laurels.
This makes it WAY too easy… 5 minutes a day vs months of farming. The time/effort difference is way too large.
This makes it WAY too easy… 5 minutes a day vs months of farming. The time/effort difference is way too large.
3.5 Months to go =) . And anyway, you have to farm 250 all t6, a Really lot ammount of lodes or T6 Dust, and yet craft Gifts that need 250 SP, 500 Badges, and a little “World completion”). Wel.. if this is a easy way to go.. dang.. I’m playng very bad so.
You can’t get all those thing by a 5 minutes of dailys, can you?
This makes it WAY too easy… 5 minutes a day vs months of farming. The time/effort difference is way too large.
I’ve said it before, and I’ll say it again: there is a HUGE gap between owning a precursor and owning a Legendary.
This is about getting laurels to purchase precursors not legendaries
Well, you would have to make it accountbound on acquire, just like all other Laurel stuffs.
And that would probably crash the prices of precursors on the TP.
Well, you would have to make it accountbound on acquire, just like all other Laurel stuffs.
And that would probably crash the prices of precursors on the TP.
And that’s a bad thing? There’s another topic here somewhere about how people have been buying precursors and then selling them for considerably higher prices. This laurel precursor merchant idea sets the tone for people to actually explore and play the game rather than play a single variation over and over, which will more evenly distribute players across zones, reducing overflow tension on some servers, and also allow players to interact with each other more for completing daily and monthly objectives.
Consider dynamic events. In a few zones, more challenging dynamic events including veterans or champions are ignored because they’re not ‘worth’ doing. Add in precursors for laurels along with a dynamic event category for daily achievements and suddenly you have a lot more people running around participating in the 1500+ dynamic events that the team worked hard to create.
This idea is gold.
And that’s a bad thing? There’s another topic here somewhere about how people have been buying precursors and then selling them for considerably higher prices. This laurel precursor merchant idea sets the tone for people to actually explore and play the game rather than play a single variation over and over, which will more evenly distribute players across zones, reducing overflow tension on some servers, and also allow players to interact with each other more for completing daily and monthly objectives.
Explore and play the game? I am pretty sure that you can the daily done on most days in WvW, especially now that you get 3 WvW options per day instead of 2.
Heck, I have gotten my daily and monthly in Orr and WvW without touching other zones at all.
Consider dynamic events. In a few zones, more challenging dynamic events including veterans or champions are ignored because they’re not ‘worth’ doing. Add in precursors for laurels along with a dynamic event category for daily achievements and suddenly you have a lot more people running around participating in the 1500+ dynamic events that the team worked hard to create.
Yeah, that would work great, except that Penitent and Shelter also spawn Champions and are much more consistent than hunting for Champions elsewhere. I know that whenever I see “Daily Champion Slayer”, I always go to Orr.
And that’s a bad thing? There’s another topic here somewhere about how people have been buying precursors and then selling them for considerably higher prices. This laurel precursor merchant idea sets the tone for people to actually explore and play the game rather than play a single variation over and over, which will more evenly distribute players across zones, reducing overflow tension on some servers, and also allow players to interact with each other more for completing daily and monthly objectives.
Explore and play the game? I am pretty sure that you can the daily done on most days in WvW, especially now that you get 3 WvW options per day instead of 2.
Heck, I have gotten my daily and monthly in Orr and WvW without touching other zones at all.
Consider dynamic events. In a few zones, more challenging dynamic events including veterans or champions are ignored because they’re not ‘worth’ doing. Add in precursors for laurels along with a dynamic event category for daily achievements and suddenly you have a lot more people running around participating in the 1500+ dynamic events that the team worked hard to create.
Yeah, that would work great, except that Penitent and Shelter also spawn Champions and are much more consistent than hunting for Champions elsewhere. I know that whenever I see “Daily Champion Slayer”, I always go to Orr.
1. Not everyone plays WvW, or PvP at all. The average player will cruise through a zone for 100% completion and miss perhaps 45% of all the dynamic events the area has to offer.
2. Right, not talking about veteran slayer or champion slayer. I’m talking about event-specific achievements. By name. “Stop the Dredge Mining Operation” could be a daily achievement. The player would have to complete that specific event in Lornar’s Pass (a zone not often populated). There could also be a meta-event achievement. The game already rewards players for each event completed in a meta chain. Why can’t the system detect if all events in the chain are completed within that cycle and then grant that daily achievement?
With the dynamic event category, dailies would also be slightly harder to complete (VERY slightly) and thus the precursor merchant would be more challenging and more rewarding.
And aways remembering that the daylies are a way that you do the way you want to do. If I want, I do its with WxW, or events, or simple collecting and other things. This get less pressure in eternal farm for money. People are stucked at COF to farm gold to buy precursors.
150 laurels = 598 gold? seems legit. I’m sorry but this is a necessary evil right now and this would be impossible to implement without destroying the precursor market.
150 laurels = 598 gold? seems legit. I’m sorry but this is a necessary evil right now and this would be impossible to implement without destroying the precursor market.
What market? There are maybe 4-7 precursors of each type up for sale at the moment. That’s not a market, that’s lucky sods playing king.
150 laurels = 598 gold? seems legit. I’m sorry but this is a necessary evil right now and this would be impossible to implement without destroying the precursor market.
What market? There are maybe 4-7 precursors of each type up for sale at the moment. That’s not a market, that’s lucky sods playing king.
Sadly it’s still a market, especially when people buy them, else this would be easy to fix, right?
This is a great idea. If someone wants to grind out to get thier legendary faster-Then let them buy the precurser. The rest of us, Can not afford 700gold precursers. Seriosly. A legendary should take months to complete. So far everything be completed in a year or so with effort. Except the precurser. If it never drops-Your never getting a Legendary, end of story.
The problem here is “farming.” Getting a legendary shouldn’t be about farming, considering you get drop restrictions in the game due to farming and how anet doesn’t believe too heavily in farming. A legendary should keep farming to a minimum for specific drops and require more events, dungeons, doing specific things with more direction.
Too much of acquiring a legendary right now is about random luck or spending money (which isn’t legendary proof of skill, just of a mighty deep wallet), or farming (which you’re penalized for farming after an hour or two with reduced drop rates anyways.
Too much of acquiring a legendary right now is about random luck or spending money (which isn’t legendary proof of skill, just of a mighty deep wallet), or farming (which you’re penalized for farming after an hour or two with reduced drop rates anyways.
Well, I think that your perspective is a bit weird there.
The massive requirements and the wide arrangement of things you have to do makes sense if you just look at it from the right angle.
- The Gift of Mastery is pretty much stuff that you’d expect from a “veteran player”. Lots of karma from doing tons of stuff, lots of skillpoints from playing that one character for a long time, having seen all the corners of the world and done a decent bit of WvW to boot.
- The Gift of Fortune is a material-sink and a “luck” element combined
- Icy Runestones are a gold/time sink
- The weapon-specific Gifts throw in more “veteran player” stuff with crafting and dungeons
So from where I am standing, a Legendary that one has to make on their own looks like proof that the person has spend significant amount of time and has done significant amounts of content within the game.
Sadly, they made the Legendaries sellable on the TP, which kinda ruined it all.
Not a bad idea, but I still think that legendary weapons should be something that cannot be obtained by anyone. Maybe if you had to buy some tokens and stuff with laurels, and combine it all in the Mystic Forge.
Well, they already have a solution. It’s called a precursor scavenger hunt. And it will be around hopefully some time in the next few months. They have mentioned it many times. It will most likely be a pretty decent collection of stuff and hopefully not a big gold sink. They have mentioned having people working on it since last year. So, my opinion would be: Get everything else you need except the precursor, wait for the scavenger hunt, and in the mean time just play the game. Grinding 700g out of CoF sounds horrid.
This makes it WAY too easy… 5 minutes a day vs months of farming. The time/effort difference is way too large.
I’ve said it before, and I’ll say it again: there is a HUGE gap between owning a precursor and owning a Legendary.
I’d agree with you, but let’s just say I know a player who’s the incarnation of Magic Find, and has gotten 3 precusors from the forge and one as a drop from Jormag. (Not to mention gets things like Fractal Weapons, and rare event drops on a regular basis)
Legendaries are a long process to make, Precursors are total RNG.
Part-time Kittenposter