A step in the right direction but..

A step in the right direction but..

in Suggestions

Posted by: Diovid.9506

Diovid.9506

I like the fact that this update added healing skills of skill types which were not currently available for healing skills. They added the option of a healing signet for Mesmers, a healing arcane skill for Elementalists, a healing gadget for Engineers and so on.

I think this is the way forward. In the future I hope all utility skill types available to a profession are also available as healing skill types and even as elite skill types (which are severely lacking at the moment).

Below is a list of professions and the number of healing and elite skill types they have available.

Elementalist: 3 healing, 2 elite
Engineer: 4 healing, 2 elite
Guardian: 2 healing, 0 elite
Mesmer: 2 healing, 0 elite
Necromancer: 3 healing, 1 elite
Ranger: 1 healing, 2 elite
Thief: 2 healing, 1 elite
Warrior: 2 healing, 2 elite

This shows that not only do professions have less variation in the skill types of healing and elite skills than they do in utility skills but the amount of skill types available to them as healing and elite skills also varies quite a bit between different professions.

tl;dr I hope Anet adds adds healing skills and elite skills of all the utility skill types available to a profession.

A step in the right direction but..

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Not all builds are freely doable with current utilities.

E.g. Necromancer signet build: 6 7 8 9 but no elite.
Guardian meditation build: 6 7 8 9 but no elite.
There are definitely skills missing.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

A step in the right direction but..

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

The necromancer community is a bit bitter that they are the only class that didn’t get a new healing skill. I don’t like this new direction at all.

Although to be fair, it’s not exactly a ‘new’ direction for our class.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

A step in the right direction but..

in Suggestions

Posted by: Diovid.9506

Diovid.9506

The necromancer community is a bit bitter that they are the only class that didn’t get a new healing skill. I don’t like this new direction at all.

Although to be fair, it’s not exactly a ‘new’ direction for our class.

I wasn’t talking about which skills were added exactly but merely the attempt to increase the amount of healing skill types to match a profession’s utility skill types.

A step in the right direction but..

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

The necromancer community is a bit bitter that they are the only class that didn’t get a new healing skill. I don’t like this new direction at all.

Although to be fair, it’s not exactly a ‘new’ direction for our class.

There is a new necromancer healing skill. It’s a signet that heals you everytime you’re hit and when activating it 5 people including you can life steal from an enemy for a certain amount of time.

Diovid:
if you want to you can help me/us find new skills for the classes:
https://forum-en.gw2archive.eu/forum/game/suggestions/New-Skills-to-complete-builds/

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

A step in the right direction but..

in Suggestions

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

There is a new necromancer healing skill. It’s a signet that heals you everytime you’re hit and when activating it 5 people including you can life steal from an enemy for a certain amount of time.

No there isn’t.

I wasn’t talking about which skills were added exactly but merely the attempt to increase the amount of healing skill types to match a profession’s utility skill types.

I think it is a good idea to not just add new healing skills, but also more skills to bring some semblance of balance back to the game. There are several types of effects that are extremely powerful, but not all classes have access to it, such as reflection, vigor or cleave. New skills could help bridge this gap, and bring the balance a little more in line again.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)