A suggestion for Projector spawns

A suggestion for Projector spawns

in Suggestions

Posted by: Stormdancer.4972

Stormdancer.4972

While I appreciate the effort made to make the spawns less camped, and give lower level players more of a chance… all the newest update really did is make them almost impossible for many people to solo. Which just makes the camping worse. And now people just delay their massive AOE attacks for a few seconds.

I suggest this simple change:
When active, the projector should stay active for a random 5-10 seconds, releasing a random creature every second.

No need for invulnerability at all, because the staggered release counteracts the burst attacks. And it will, IMO, look better.

A suggestion for Projector spawns

in Suggestions

Posted by: Webba.3071

Webba.3071

Invulnerability should always be a last resort mechanic imo, its incredibly immersion breaking. Your suggestion is excellent, you could add to it simply initially spawning all the creatures a short distance apart as well – I dont understand why holographic projections have to simultaneously all appear directly on top of the projector anyway.