This is a very simple suggestion to give a more of a progression feel to the end game, this would have to be implemented as new content is added obviously. My suggestion is that in order to advance to a new dungeon, the previous one needs to be completed with a key looted or something to grant access to the next dungeon. This would not be a character specific item, but a Guild item. That way guilds (which is the backbone of this game) have yet another bargaining/recruiting chip to use. Also, it makes it acceptable if you happen to miss out on obtaining the previous key, but you will still be able to progress with your guidg through the new dungeon. Again, to keep with the theme of the game, new skins/karma/other currency is the reward for progression. This could even be tied to Legendaries in the future, instead of having to grind like crazy for materials, you would need to also be able to progress to a dungeon for a specific item to help with crafting of Legendaries. Example – instead of having to spend 200 skill points for the shard, the last dungeon in the progression has a chance to drop one. Again I’m just brainstorming with what could be done with progression if it was implemented, but in its simplest form, completion of one dungeon by a guild opens up access to the next dungeon. Opening the next dungeon could even be a mini guild event.
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