I’ve been thinking about this for a while, and I think my suggestion would work quite nicely. Right now the blind condition lasts for a few seconds, and causes one single attack to miss.
I suggest to change this mechanic to make blind causes all attacks to miss until its duraction is complete. At first glance this might seem too much an upgrade, but if you think about what would actually happen, you will notice that it will make the blind condition far more useful without actually making it too strong.
The three main factors to consider with the blind condition:
1. Very fast attacks.
2. Very slow attacks.
3. Major skill attacks with a cooldown.
1 – Right now, blind is completely useless against very fast attacks.. fast attacks don’t hit hard but they hit very often, this means if you apply blind, the blind is completely useless and wasted, because you only stop a very small part of the attack per second. If you change blind to last its duration, blind will stop about the same amount of power as it stops against slow attacks. Result: blind is now useful against very fast attacks.
2. Right now, blind is useful against very slow these attacks. However, if you allow blind to last for its duration, this would change nothing against slow attacks, because these slow attacks only come a single time during the duration of the blind anyway. Result: nothing is changed against very slow attacks, it remains useful without improving it.
3. Right now, blind is useful against some major skill attacks (such as mighty blow, heavy single hit attacks), and completely useless against others, such as hundred blades (many fast “weaker” attacks).
If you change blind to last its duration, then nothing would change against the heavy single hit attacks such as mighty blow, as with slow attacks they only come once during blind’s duration anyway. So here blind would remain the same: useful without being improved.
If you change blind to last its duration, then against the skill attacks that attack many times in a short duration, blind will become useful, where as previously it was completely useless, because what good is making one single arrow from rapid fire hit, or one single blade from 100blades? So blind becomes useful here instead of totally useless. It will not negate these attacks entirely because they last longer than blind duration (for example 4 seconds vs 2/3), so about half the attack would still hit, which I think is very fair.
Any arguments why this would be a bad idea, or why you think this change would not be necessary or cause imbalance? In the end, this change would make blind useful in all situations, without actually making it stronger across the various types of attacks, instead of completely useless in many situations.
It would make blind useful against all professions, it would make it useful against fast hitting professions, without making it more powerful against slow hitting professions,
due to blind not lasting longer than the recharge between slow attacks.
(edited by Zsymon.8457)