A wave based dungeon
For starters I am well aware of Fractals and the way they already provide atleast some degree of high end PvE aspect of the game, but I feel like once you’ve done them as much as you can and start hitting that point where you either need to get more resistance to allow that one mistake before dying or take it to the extreme with the level 50+ runs where even resistance won’t save you from certain death, you will fade into a state where you just do them once a day for the daily reward of relics.
I myself was a fan of the challenge missions in GW1 where you were to clean an area of enemies or last as long as possible and if you did well enough you’d be rewarded with the glory of getting your name in the scoreboard. I would love to see such dungeons added to GW2 aswell and we already have a perfect setting.
My suggestion would be to add an area to the exploded Chaos reactor where you would be protecting a crew that is attempting to clean/salvage as much as possible before you are over ran by the creatures thrown at you by the broken existance around you. This would allow a huge difference in the waves you would face, spreading as far from raging skritts trying to get some shinies to hulking iron golems from whatever strange realm they came from. These waves would increase in size/power and because of this eventually any party as good as they might be would be defeated.
I believe such a dungeon would be rewarding in its own worth and the material rewards would not even have to be that huge. Is it going there with a group of friends wanting to see how far you can get while having fun or is it gathering the best of the best from your guild to aim for the stars and the score board. Hit that up with a progressive chest that gives increased loot every 5 waves and add a boss every 10 waves and atleast I would be sold.
Welcoming all critique and suggestions
Thank you for reading
Arnei
I would very much enjoy this. The problem is that it would have to be instanced or people would be able to continually join in or even rez and run back the way it happens now for dragons. There is some similarities between what you’re asking for and the new guild challenges, although the challenges can be won instead of including infinite scalablity.
Anyway, it sounds like great fun, I’m just not sure how practical it is in this game format.
Sorrows Furnace