A way to reverse transmutations
They’d first have to make an item which makes “soulbound” to “accountbound – soulbound on use” or further, than making an item which “untransmutes” AND reverts the bounding.
Idk. Would the game have to remember the original items it came from? And what if you transmuted an item more than once? Would you get a chance to select from a list of all the skins you used? Would you also then get access to the previous item’s stats?
Idk. Would the game have to remember the original items it came from? And what if you transmuted an item more than once? Would you get a chance to select from a list of all the skins you used? Would you also then get access to the previous item’s stats?
Interesting questions
But for the first one, yes. Transmutet items know where the skins come from and where the stats come from. If you have the chatlog activated, you see destroyed items listed by their original name. But the upgradeslot should be overwritten (but known for dungeon armors).
But this wouldn’t work for multiple instances of transmutations, indeed. “Untransmuting” is not just hardly possible, but also pointless and unnecessary. For most items you can preserve the skin by using white items, but this is “unfortunately” not possible with backpieces. The OP will have to live with it, and either overwrite, or get the stats again and hope for an “unsoulbound” item in the future.
Nretep, I think you may be wrong on reverting items back to their original skin. I think it may be entirely possible.
My reason for thinking this is that if I’m vendoring stuff and click on the “Sell” tab, the preview icons for transmuted gear in my inventory revert to the original preview icons.
And I have armour sets I’ve transmuted multiple times.
Therefore I may take some time replying to you.
At some point they “may” have to add a perfect salvage kit that removes the skin from the stats. If they keep adding skins on a frequent basis like this it collides with not only exotic gear but especially with ascended gear.
http://wiki.guildwars.com/wiki/Perfect_Salvage_Kit
Now the perfect salvage kit in Guild Wars 1 didn’t remove skins but there wasn’t transmutation either. It certainly didn’t have hard to get ascended gear that would be a burden to replace. If they took something like this with the function added to separate the skin from the base object, then this might work. You wouldn’t get the option to get both previous skins back, just the current skin and a generic base item with the stats. Maybe they could use the look of starting armor and weapons for the base. The generic backpacks would have no visible appearance.
You could then put the skin onto another item or store it in your bank.
(edited by Astral Projections.7320)
Nretep, I think you may be wrong on reverting items back to their original skin. I think it may be entirely possible.
My reason for thinking this is that if I’m vendoring stuff and click on the “Sell” tab, the preview icons for transmuted gear in my inventory revert to the original preview icons.
And I have armour sets I’ve transmuted multiple times.
read my posting again … and no I did not edit it (unlike this now …)