A writer's perspective on storyline

A writer's perspective on storyline

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Posted by: Nesetalis.5293

Nesetalis.5293

Foreword: WTF? Also; spoilers.


Overall the story is a mess even though individual pieces are great. Some, they even brought me to tears. The death of Tybalt for instance wrenched my heart and even Forgal’s death made me sad even though I was expecting it. Can’t say I cared much when Sieran died though, she was just rather unlikable overall. There were, sadly, parts that made me wonder what happened next. Sad because what happened next always fell flat on its face.

The big problem with the story is: it feels like it was written by a thousand different people, all with a different goal and direction. Even the character dialogs feel like they were pieced together from multiple characters. During the racial story lines, the characters seemed more interesting, more likeable. The moment you step beyond you find silly choice after brain bendingly bad dialog.
The three most powerful groups in the world, facing planetary extinction… can’t get along enough to hunt down a couple dredge? (Norn storyline) Some how you, a random up and coming moron, green from the creche is, supposed to make these ancient orders work together? It is hamfisted and shortsighted.
A big problem I think is the transition from “you are the hero” to “you are the support cast” This is fine in theory, but the way it is written, you keep getting treated as the hero while you are written as support. If I am supposed to be supporting the differen’t orders, or destiny’s edge, the pact, or any of the other groups, write it that way. There should be an overarching goal that I’m attached to, but not directly responsible for. It would be nice to have something that say… it would all fall apart if I didn’t succeed, but I shouldn’t be leading the charge every step of the way. I thought it was kinda cool when you finally forged the pact, but that is forgotten almost immediately. It was my character’s hard work that put it together… that makes me the hero…

Treherne, there I said it, kittening Treherne. I don’t mind if he is the ‘hero’ of the story, this can even make for interesting writing… the problem comes in when we are given missions that do all the important stuff, and he just falls on his kitten and mopes around. He is incompetent, he is not fit to rule, and he is not a hero. You want a hero? Make him a hero, make him almost poiwerful, standing stalwart against a greater foe while you run around cleaning up other things. Make him smart, solving a problem while you stand by to protect him as hes busy dealing with the big picture. More often than not he’s just in the background throwing magic at the wildlife while you’re fighting the big boss. Then when its over, he acts as if HE defeated the boss?
I think the concept of being the support cast could be great. But to be support cast, you need to be supporting some one else, you need some one YOU can look up to.

Now lets talk about the other elephant, destiny’s edge. They get a big stamp of “WTF?” on their foreheads, all of them. The only real likeable ones in my opinion are Rytlock and Eir. Caithe is too busy worrying about some ex girlfriend to bother saving the world. Logan is…. 1 part prince charming, 1 parts chicken kitten running away from battle, 2 parts late (the only time this actually works out is when he shows up with the air ship), and 3 parts incompetent moron who’s on his kitten 90% of the battle. (I’m looking at you caudecas mannor). Zojja is alright some times, when shes dealing with only the private story stuff, but the moment you mix in the others… she changes characters completely. Snaff is obviously dead, but you don’t feel anything for it

Now lets talk early storyline. For the most part these work. But there are a few specific things missing. You are told your history, briefly, but its so disconnected that you cannot associate it. I don’t know when the asura arrived, I don’t know where they come from except, some where underground possibly driven up by primordius. When it starts out, I’m introduced to an asinine culture that has a striking similarity to the gnomes from Warcraft. Seriously guys, give us some more dimensions to the characters other than crotchety old farts and bat kitten crazy genius. How do any of them even get along long enough to reproduce?!

The Charr on the other hand, they were probably the best written of the bunch, but mostly because they actually had backstory that people were interested in. But then the norn are pretty flat, sylvari are almost empty except for the curiosity that they might be created by the jungle dragon. To me they mostly come off as both childish morons and mary sues. Even my own sylvari elementalist annoys me at times.

(edited by Nesetalis.5293)

A writer's perspective on storyline

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Posted by: Nesetalis.5293

Nesetalis.5293


Humans are… decent I guess, though the very start seemed kinda bass ackward. I used the poverty start and my initial impressions were, “oh look, logan late to the party again” at the apothecary. There is no sense of humanity on the brink of extinction. Everyone seems carefree and happy, even though all but divinity’s reach has been annihilated and even that is under siege by the centaur. Why aren’t they reaching out to the asura, sylvari, or norn for alliances?

Now for the final battle with zhaitan, in arah… it was great… but it would have been more impressive if it took place over the other nations. I hope that jormag or the other dragons feel more dangerous instead of just sitting on their thumbs waiting for the ants to build up their army and kill them.

(edited by Nesetalis.5293)

A writer's perspective on storyline

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Posted by: CattivoUomo.7198

CattivoUomo.7198

Yeah I have to agree with much of what you’ve said. I just felt like a piece of this big jigsaw puzzle rather than the person who is assembling that puzzle. Makes you feel needed and yet not that important. That’s how real life is for the most part and I really don’t want that in my fantasy games. I post some ideas of my own where they could in some way revamp that ‘hero’ storyline by adding some class-based and in fact could also add many more racial based stories that put the player back into the role of the hero rather than just another cog in the device. I’m sure some much better writers than myself could improve and add on this. And really the great thing is the developers wouldn’t even have to make new maps to achieve new storylines. There are plenty of maps already where great stories could take place. I also might add that the racial stories merged way too soon. They should have merged right at the very end or the very last battle such that the last battle would be fought from different perspectives depending on which race you were using at the time.

https://forum-en.gw2archive.eu/forum/game/suggestions/Class-based-stories/first#post3043661

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Posted by: Carize.8532

Carize.8532

First off i have to say thank you for using Spoiler in the beginning, but couldn’t you have given it a few dropped lines after that?

:spoiler marking: followed immediately with the actual spoilers one line lower kinda defeats the purpose, ya know?


Ok ok, anyway as to your post i wholeheartedly agree with your points. the personal story is hardly personal and many folks have said it in this past year. i can only hope they eventually plan some sort of revamp to it that sands down some of the roughest parts. You meet some folks in the beginning—warband, krewe, norn mentors, sylvari dreamers, best friend (human)—and then as soon as you start to almost care why things are happening to them you get shuffled along to a new 10 level story arc {which really only has 3-4 story instances to it}. Meet more people, see what happens to them, be proclaimed a Hero for doing sort of ‘meh’ deeds, then move on to being told that YOU must broker a peace between the 3 factions that can’t agree. Lolwhut?

Hijinks ensue, crocodile tears are shed, and with your ‘personal’ psuedo-adventure completed you find out that actually you were just a placeholder til they found the Real Hero™. Thanks for showing up, here’s this incredibly lame booby-prize of an instance filled will mind-numbing minutes of standing around watching the clouds go by before shooting glitchy cannons at a few really boring dragons.

HUZZAH!

How did they manage to make random chit-chat amongst NPCs in LA sound more convincing and interesting than an set battle vs the big bad of the whole game?
head explodes

So much incidental side story stuff was well fleshed and voiced while leaving the central story disjointed and meaningless and seemingly performed by actors reading pop up flash cards in an empty room…

Bianca Helios, Ele :: Ganna Shouztu, Ranger :: Selad Mahen, Necro :: Rowan Nightseer, Warr
Melodic Whisper, Thief :: Mephelotic Phantasm, Mes :: Xoboda, Guard :: Plikkik, Engi
Jade Quarry since launch then I started wandering the borderlands of Yak’s Bend

A writer's perspective on storyline

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Posted by: Nesetalis.5293

Nesetalis.5293

good point about the spaces and what not.. I’ll edit it :p
Also, yes, one thing I forgot to put in here (was writing it while making dinner, and got distracted from writing a few times XD)
The krew/warband stuff… i LIKE belonging to a group, or running a group… that was an awesome concept… but they just ABANDONED IT! completely!

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Posted by: MAGpie.7962

MAGpie.7962

Yeahp. Agree with it all.