We have tons of utility skill.. yet we are stuck with the very same weapon skills we have since level 2. I have a suggestion: advanced weapon training. Profession trainers could, starting at a specific level (25?), teach more skills, even just a second complete set for each weapon. On this idea we can elaborate; it could be possible to do this for every weapon, or for just three or four, then the trainer won’t allow the player to learn more. This would give a sense of “specializing”, of acquiring real mastery of just some weapons. More skills, that we can mix and match with the already learnt ones at our pleasure, so to avoid having single target attacks in a weapon we would want to use for CC and vice-versa. It would be even possible to add a third tier, maybe at a different, higher level, for a single weapon only, ora even a single skill!, and allow us to “craft” it with a combination system like those in transmutation! For example, we could choose if our attack would be single-target or AoE; which conditions or effects on enemies it would inflict (with a limit of two/three for some, and/or a single powerful physical manipulation the likes of knockdown or blowback); making it a combo field or finisher. Obviously, the recharge time would be calculated automatically based on the effects. My only concern would be the animation, but it could also be determined (automatically) by the number of targets and he kind of weapon.
What do you think?
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