AOE Fast targeting.

AOE Fast targeting.

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Posted by: Andrew.5941

Andrew.5941

Grenades, Thief shortbow, ranger arrow wolley, Elementalist meteor shower.
Those are few examples of area of effect skills that can be used with a new button that I have in mind.
The real problem is for me the grenades, it is agony to use the grenade tool kit in a pleasant way, because of the constant tapping of ‘1’ that represents the 1 skill button + navigating the mouse over the moving target.
The second example is the fact that thief’s don’t use constantly their aoe skills because of targeting problems, leaving a ton of unspended iniciative. This does lover the combat effectivnes.
So i come up a simple 2 ways of solving this. Still changing only weapon skills:

1. A miniature button near the f1 skills or somewhere near, that switches ground based skills to skills that lock on the selected target NPC or player.
2. Ctrl + alt (or other key combo), on special skills will make them lock on the selected NPC or player, note that this will need to enable multiple skill “lockups”.

Note, playing a engineer as a grenader now, isn’t a pleasure.

AOE Fast targeting.

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Posted by: Naivea.5238

Naivea.5238

I think i am understanding that you would like them to make it that the aoe you cast, will cast at the target location you are already targeting, not having to target the area.

If this is what you are suggesting, then I am all for it. I have been turned off by all but the shortbow ranger ranged class, as you have to manually stop and target the area you want the aoe to be placed. This is extremely difficult during dungeons for example, as you are constantly needing to dodge, with having to do this your toon pretty much gets stuck on auto attcking with #1 so you don’t have to worry if you will be able to dodge or not.

The target the area aoes in my opinion need to be changed especially with the way that the dungeons are being revamped, (AC for example) its a constant dodge fight…

AOE Fast targeting.

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Posted by: Redscope.6215

Redscope.6215

If you don’t use mouselook then ‘fast cast’ is already an option. The only problem is when you use your mouse to turn, and there’s a quick solution to that as well.

Make sure ‘fast casting’ is enabled and place your mouse pointer where you want the skill to land. Then when you right click for ‘mouselook’ mode, your pointer will remain in place and the skill will cast where the pointer last was on your screen.

This translates into a cast point based on where and how you’re facing. It’s not perfect and it has drawbacks. One of the biggest being the inability to discern maximum skill range, and using skills that have varying ranges can be difficult to juggle. It is definitely a whole lot better than ‘3’, ‘click’, ‘4’, ‘click’, ‘2’, ‘click’

AOE Fast targeting.

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Posted by: Andrew.5941

Andrew.5941

I hope everybody relizes that playing a ‘grenader’ engineer class, is just constant “SMASHING” of number 1 key on the keyboard. ;/