Just wonder if developers in Arenanet can do something similar to Bla** & So*l online’s down state whereby characters can crawl out of a danger zone instead of sitting on the ground and waiting for death.
(I censored the name so as not to advertise other games).
The idea came to me when I was facing some foes with a group of heroic travelers. I was dealing the fastest and highest damage due to my burst cannon build and foes were therefore attracted to me.
But a lack of attention at some point turn the tables around and I went into down state. The companions with me were brave enough to help fight the foes off, but unfortunately, no matter what they did, the foes kept hammering me. So I was thinking, even if I do not hit 1, 2, or 3, and only hit button 4 in down state, it does not serve me well if I can’t have an opportunity to crawl away from the danger zone and stay out of sight till I can recover.
Thus if we were to go into down state, it would be great if a circle marker like AOE marker on the ground in red for us to identify that within that red circle, we are still within the danger zone. And our directional keys can enable out characters to crawl in the direction we choose out of that circle. Once out of that circle, we are in safe zone where we can finally heal ourselves fully.
Hope this can be considered for future development of the game as I see it being logical in terms of what you would do if you really are down in real life.
Thank you