Account Bound Achievements & Items

Account Bound Achievements & Items

in Suggestions

Posted by: zothac.3267

zothac.3267

I have three suggestions and I believe all of them are financially lucrative for Aanet because they encourage users rather than hinder them or push them into a grind:

Achievements should be account wide. This would actually encourage exploration and building new characters. It aligns with dailies and monthlies. It would reduce meaningless grind.

Gear should be account bound. At the very least. To be honest, economy aside, why can’t I give my old worn out battle dress to someone else???

Skins should be stored in a locker and account bound. Seriously…people will buy this…and besides it should already be in play.

I’m not claiming new ground here, but I think this is worth raising and discussing.

Account Bound Achievements & Items

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

Err hello ? have you already played GW2, or are you blind ?

Achievements are already from the begin on of this game always account bound. There is just no acheivement in this game, that isn’t account bound!!

With the second thing you’re right.. theres basicalyl no sense in soul bound items. making all equipment account bound, once weared with one of your account characters would be a much more better way to handle items.
Theres no sense in differentiating betting sould bound and accountbound…
Anet should just reduce that system to soul bound items and make soul bound items work like accountbound items. (the souls to that they are bonded to are the players)

Skins shouldn’t be account bound.. skins should be sellable… they should be only account bound, if anet should ever decide to put in special weapon skins and the like into their shop, so that people can make with real money profit in the game by selling skins to other players and gettign this way quick lots of gold…

Unique skins should also be craftable basically by weapon smiths as like armorers, so that the crafting jobs receive more value and become worth the time to max them out…

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside