Account Security: Permanently Disable Player-Player Transactions
in Suggestions
Posted by: Promega.7628
(edited by Promega.7628)
in Suggestions
Posted by: Promega.7628
I am particularly concerned about this as there have now been two unauthorized login attempts on my account from Asian cities in the past 24 hours.
Why is the game designed to accomodate RTM and gold sellers? There is a secure trading post. Why do we need to let items and gold be sent through the mail? We have account wide banks.
As the system stands it simply enables RTM (real-money trading/gold selling), botting, and account hacking.
If items could only be traded/sold through the TP there would be no incentive for gold sellers to hack accounts, or bot to sell gold.
So why DO you allow player-player item/gold transferring? And is it really worth all the hassle that the system brings such as gold selling, botting, and account hacking.
Would no player-player item/gold transactions inconvenience the guy trying to send an unidentified dye to his buddy? Sure. But should the cost be gold sellers, bots, and account hackers? Don’t think so.
(edited by Promega.7628)
in Suggestions
Posted by: Majorbooze.9620
“If items could only be traded/sold through the TP there would be no incentive for gold sellers to hack accounts, or bot to sell gold.”
A gold seller could simply find an obscure item. Example (Rawhide Shoulders) level 30 at the time of this post there are 3 available for 20 copper each. Then have the gold buyer buy all 3 re-list one for 100 gold. You won’t kill gold sellers by disabling features the only way to kill gold sellers is to take off the gold sink on gems off so their more competitive in price to Gold farmers, and keep up with a strict rules on Gold buying.
Its common sense right now you can legally buy 1g threw gems for around 5$ because of gold sinks
Gold sellers sell that same gold for 1$.
Remove the gold sinks that attack people for buying it the legal way.
And Bann the people that buy it threw gold sellers.
in Suggestions
Posted by: Promega.7628
I will cite runescapes system as an example:
Selling price may only be +/- 15% of the current rolling average market value of the item.
Problem solved.
in Suggestions
Posted by: Majorbooze.9620
Runescape’s economy is perhaps one of the worst in all mmo’s, With rampant inflation, and Gold farmers galore. They are a prefect example of what not to to be.
Also “Problem solved.”?
Their gold farming issues are worse then Guild Wars… I don’t know if you’ve noticed but you can’t play that game 10 minutes without seeing gold spam. In some area gold spam makes up 50% of the chat….
(edited by Majorbooze.9620)
in Suggestions
Posted by: ShiningSquirrel.3751
I made this same suggestion to a couple of guildies last night after getting another round of gold seller spam in my inbox. My guildies very quickly shot it down with some of the same reasons stated above. The main problem with disabling player to player trades is it simply would not work. There are plenty of ways to get around it, the simplest being just to use the guild bank. Example, I sell you gold. I deposit it in my guild bank, invite you to the guild and give you permission to withdraw the gold, kick you from the guild.
in Suggestions
Posted by: Majorbooze.9620
Why even have online games? Online games just facilitate RMT botters, so the game should just be single player.
This Topic is about minimizing the effect that Gold sellers have on Guild wars economy. The question if they should exist or not is off topic.
in Suggestions
Posted by: bwillb.2165
Why even have online games? Online games just facilitate RMT botters, so the game should just be single player.
This Topic is about minimizing the effect that Gold sellers have on Guild wars economy. The question if they should exist or not is off topic.
and if it were a single-player game their effect would be zero.
The point is that you shouldn’t limit player capabilities to combat people who would exploit the system. That’s a slippery slope.
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