In the current gearing system, we essentially have crafted gear and dungeon gear. Each dungeon offers 3 different statting options giving us wider variety of stat choices, some of which overlap with the statting available on crafted gear; but currently there is no alternative option for accessories (amulet, rings, earrings) other than having them crafted and choosing from the available crafted stats.
My suggestion is to give each dungeon a set of accessories with the stats exclusive to that dungeon so that players would be able to obtain Vitality/Healing Power/Condition Damage rings or a Precision/Toughness/Condition damage amulet, etc.
There just aren’t enough accessory options available currently. We should have access to accessories with the same stat allocation as the dungeon gear as well as have access to accessories without the use of a Jeweler.