(edited by Hologramx.6402)
Currently there is only a total count for the number of DE you completed. Discovering or struggling through a chain of DEs, successful or fail, to reach a rare specific event does not give you anything special usually. If you are lucky, maybe a chest with some greens/blues, but usually it is just pointless to do them other than the fresh first-time experience.
I played a lot of PvE, always trying to complete maps, and most players I encountered are doing the same, especially in deserted zones. On the contrary, players who are only interested in leveling their toons are used to repeat specific DE chains because it is more efficient. You don’t have to move, don’t have to pay for WP cost, don’t get stuck with bugs or champions or even some veterans that are not soloable.
To make people move around the world of Tyria, I suggest you add a DE achievement for each map, like the usual 100% map completing, that requires you to complete all the DEs in a zone. Then you receive another title (perhaps another star) when you complete DEs in all available zones. Also provide a decent reward for 100% DE completion of each map, like the 100% map completion, maybe tokens to let you buy ascended rings would be great. In that case, either with your main or alts, you can be rewarded for the highest tier by playing your own style, and the maps should be more lively with all these people who prefer DE than repeating the same dungeon.
GW2 has a huge and fantastic world and a lot of events but they are not fully utilized at the moment. 100% DE completion is much harder than 100% map completion because DEs are not persistent. You would have to stay longer in the area to wait for them to start, and events like escort event, which is usually avoided because it takes long time and are usually harder, but also usually lead you to a chain, would be more meaningful to be completed. There should be a lot of fun and it should be worthy for level 80s to spread out into the low level zones if this is also one of the way to obtain the highest tier without having to group or die repeatedly in dungeons or WvW.
(edited by Hologramx.6402)
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