Achievement panels overhaul

Achievement panels overhaul

in Suggestions

Posted by: Fror.2163

Fror.2163

Hello there,

Currently the achievement panels are a mess. I kind of like to make correct user interfaces, and this baffles me as how unusable it is. End of complain.

So, to be constructive, here’s a list of suggested improvements.

1. The categories

Put some logic in ordering the categories. Apparently the color seems to already be a logical group, why not move the categories so they are grouped together in foldable meta-categories.

The meta categories could be the following:

  • Recurring achievements: Daily, Monthly, Daily PVP, Monthly PVP.
  • Living Story
  • Super Adventure Box (Actually, the special event)
  • Gameplay: Hero, Tradesman, Fashion, Activities
  • Exploration: Explorer, Jumping Puzzle
  • Combat: Slayer, Weapon Master, Bosses, PvP Conqueror, WvW
  • Community
  • Hall of Monuments
  • Special Events: Halloween, Wintersday

2. The achievements lists

Again, there is no logic. They are grouped but there is no clear separation. In the explorer panel, the fractals achievements are below some random explorer achievements. So… create subcategories.

It’s also good to remove the progress bars where they are not needed (if it’s either done or not): use the relevant representation.

Also, write the description inside the achievement zone, below the title. In smaller characters if you want, but don’t make us hover it: it’s an unuseful pain if I want to retrieve a specific achievement. If you don’t want to put smaller characters, write bigger achievement names, but write the description!

Example for the Explorer category (which is the most messy one):

  • Region explorer |■■■■■■■□□□| [foldable]
    • Krytan Explorer |■■■|■■■|■■■|■| (175/175)
    • Orr Explorer |■■□|□□□|□□□| (11/60)
  • Dungeons |■■■■□□□□□□| [foldable]
    • AC paths 3/4 [ clicking on it shows: story ■, path 1 ■, path 2 ■, path 3 □ ]
    • CM paths 1/4 [ clicking on it shows: story ■, path 1 ■, path 2 □, path 3 ■ ]
    • Dungeon Master |■□□□□□□□□□| (1/8)
    • Dungeon Hobbyist |□□□□□□□□□□| (requires, all paths of all dungeons first)
  • Fractals [foldable]
    • Fractals Frequenter |■■■■■■■■□□| (402/500)
    • <volcanic fractal done> ■
    • <underwater fractal done> ■
    • <volcanic fractal special achievement> □
    • <underwater fractal special achievement> □
  • Mini dungeons exploration |■■■■■□□□□□| [foldable]
    • Mini dungeon 1 ■
    • Mini dungeon 2 □
  • Miscellaneous |□□□□□□□□□□| [foldable]
    • Legendary collector: |□□|□□|□□|□□|□□| (0/5)
    • Dive locations: |■■|■■|■□|□□□| (20/37)

3. The tiers

Simply get rid of them. Well, not completely, but show the total progression as a progress bar and put some vertical bars to show where the various tiers are located (this is represented in the section above, for instance). Also, if a tier gives a reward, show that reward on top of the vertical bar. Of course, this doesn’t work inline with the WvW achievements because a log10 scale would have to be used. But then… show the progress with a log10 scale instead of tiny progress from step 1. And there, you can add a hover to say that you use a log 10 scale.

4. Options

Please give some display options like “hide finished achievements”, “hide finished subcategories” (as defined in section 2) and “hide finished categories”. Also, a small search bar would be excellent.

Well, I hope this is something constructive and that you guys can take some of the ideas over here and implement them ingame.

Frór (yes, with the accent!)

(edited by Fror.2163)