First, sry for my English.
The achievements are simple with tiers, with points, with single lines and with search. But it seems unfinished, quickly huddled, alpha phase. It seems chaos, big impenetrable heap.
Change a bit, rev up a bit, to be a bit more complex, more varied, more enjoyable. Listen up.
Renaming
Rename the achievement points to achievement coin. The problem with the points it is too virtual, but like coin more tangible.
Deleting
Temporarily delete all results, all achievement point ranks.
Honestly? I would delete all the daily and monthly points. But I know a lot of players would not like it.
Compromise: Like you did with Agent of Entropy, maximized it.
For example max limit
- with daily: 365 dailies ~ 3000 achievement coins.
- with monthly: 24 monthlies.
and you won’t earn more achievement coins after it, but you can earn bonunes like now and more, see below But first finish this.
What is happening? Everybody lose all achievement points.? WoW! Am I crazy? Yes, Yes, but NO! Every goals that u already achieved that still exists. Yes you will lose your rank and the points, but you don’t lose your achievements, but you must work again to finish the new tasks to get new really cool stuffs, and go to the top of the leaderboards again.
Ok, ok, but What is the point?
The idea is you got rewards for a bunch of tasks (like now achievements). The important here is the bunch. You must do a couple of things for the achievement coins. You like the achievements you will like the tasks, and the rewards too, and you’ll like the way that you reach your goals along. You get immediate rewards, and you get the achievement coins, that you can spent later.
For example if u already did Centaur slayer achievement it will remain, but u must to do a few other task to get 16 achievement coins and other really cool stuffs.
Centaur Slayer
Tasks: Kill 1000 Centaurs (existing), Kill 100 Tamini centaurs, Kill 100 Harathi centaurs, Kill 100 Modniir centaurs, Kill 5 champion centaurs, Kill 10 veteran centaurs, Kill Vallog
Rewards: 5% exp, 5 Silver Coin, 16 achievement coins, Title: Centaur Slayer, a random Brown Dye, 1-5 Elaborate Totem
Leaderboards
You must play again to earn achievement coins, and that coins will your leaderborad rank.
The Achievement UI
Left side top: Total achievement coins, used achievement coins, and title selector
Left side: the summary part 3 depths: Main category – sub-category – tasks category.
Right side top, Category header.
Right side: This is the new part. Tasks, Rewards and reward preview.
The idea is, you see the tasks in bunch more concisely, because the more important part is your reward and the preview. You see the rewards before you get it, and you can preview its.
- You get more attractive rewards, the motivation is much stronger,
- Very new and varied tasks combined with the already existing ones,
The tree view is a tool which separate and group the cognate part.
For example 4 Main category:
- Daily, Monthly
- PvP
- Guild Wars 2: Tyria
- Living Story
If will come new expansions like Chanta that will be a new main category. If will come more pvp style or daily style with expansions, that would be a separated sub-category in the main category daily, monthly or pvp category
Rewards:
You get immediate rewards after complete tasks, and you get the achievement coins too, which you can spent later at Achievement shop.
You can buy:
-Emotes,
- Endless tonics,
- Minipets,
- Costumes,
- Toys,
- Unique Weapons,
- Unique armors,
-Precursor weapons
- Ascended equipments
- etc, etc
- The list can be expanded, the way is the important.
Tasks:
Delete the tiers, you get rewards at the end when you finish all tasks, achievement tiers is not necessary.
Daily
Tasks, like now, but 2 reward levels. Normal reward like now, but if you finish other tasks, you earn extra rewards.
Normal reward: 30% exp, 5 Achievement coin, 1 Mystic Coin, 1 Jug of Liquid Karma, 1 Laurel, Coin, bonus reward (Gem Store item chance, Coin)
Extra reward: 30% exp, 5 Achievement coins, Coin, rare item or better, bonus reward (Gem Store item chance, Coin)
Monthly
Like daily
Normal reward: 25% exp, 45 Achievement coins, 20 Mystic Coin, 10 Jug of Liquid Karma, 10 Laurel, 50 silver, bonus reward (Gem Store item chance, Coin)
Extra reward: 50% exp, 30 Achievement coins, 25 silver, rare item or better, bonus reward (gem store item chance, coin)
Final reward: Normal + Extra + 20 daily, you earn 100 gems.
Monthly PvP
Tasks and Rewards: like now, but the extra rewards is if you do the daily pvp every day, your extra reward is a pvp rank up. It is a very big reward, but long work. 12 free level up / year, but 365 daily pvp, hard work but big reward.