Achievement remaking, Big Bada Boom

Achievement remaking, Big Bada Boom

in Suggestions

Posted by: chucky.4798

chucky.4798

First, sry for my English.

The achievements are simple with tiers, with points, with single lines and with search. But it seems unfinished, quickly huddled, alpha phase. It seems chaos, big impenetrable heap.

Change a bit, rev up a bit, to be a bit more complex, more varied, more enjoyable. Listen up.

Renaming
Rename the achievement points to achievement coin. The problem with the points it is too virtual, but like coin more tangible.

Deleting
Temporarily delete all results, all achievement point ranks.
Honestly? I would delete all the daily and monthly points. But I know a lot of players would not like it.
Compromise: Like you did with Agent of Entropy, maximized it.
For example max limit
- with daily: 365 dailies ~ 3000 achievement coins.
- with monthly: 24 monthlies.
and you won’t earn more achievement coins after it, but you can earn bonunes like now and more, see below But first finish this.

What is happening? Everybody lose all achievement points.? WoW! Am I crazy? Yes, Yes, but NO! Every goals that u already achieved that still exists. Yes you will lose your rank and the points, but you don’t lose your achievements, but you must work again to finish the new tasks to get new really cool stuffs, and go to the top of the leaderboards again.

Ok, ok, but What is the point?
The idea is you got rewards for a bunch of tasks (like now achievements). The important here is the bunch. You must do a couple of things for the achievement coins. You like the achievements you will like the tasks, and the rewards too, and you’ll like the way that you reach your goals along. You get immediate rewards, and you get the achievement coins, that you can spent later.

For example if u already did Centaur slayer achievement it will remain, but u must to do a few other task to get 16 achievement coins and other really cool stuffs.
Centaur Slayer
Tasks: Kill 1000 Centaurs (existing), Kill 100 Tamini centaurs, Kill 100 Harathi centaurs, Kill 100 Modniir centaurs, Kill 5 champion centaurs, Kill 10 veteran centaurs, Kill Vallog
Rewards: 5% exp, 5 Silver Coin, 16 achievement coins, Title: Centaur Slayer, a random Brown Dye, 1-5 Elaborate Totem

Leaderboards
You must play again to earn achievement coins, and that coins will your leaderborad rank.

The Achievement UI
Left side top: Total achievement coins, used achievement coins, and title selector
Left side: the summary part 3 depths: Main category – sub-category – tasks category.
Right side top, Category header.
Right side: This is the new part. Tasks, Rewards and reward preview.

The idea is, you see the tasks in bunch more concisely, because the more important part is your reward and the preview. You see the rewards before you get it, and you can preview its.
- You get more attractive rewards, the motivation is much stronger,
- Very new and varied tasks combined with the already existing ones,

The tree view is a tool which separate and group the cognate part.
For example 4 Main category:
- Daily, Monthly
- PvP
- Guild Wars 2: Tyria
- Living Story

If will come new expansions like Chanta that will be a new main category. If will come more pvp style or daily style with expansions, that would be a separated sub-category in the main category daily, monthly or pvp category

Rewards:
You get immediate rewards after complete tasks, and you get the achievement coins too, which you can spent later at Achievement shop.
You can buy:
-Emotes,
- Endless tonics,
- Minipets,
- Costumes,
- Toys,
- Unique Weapons,
- Unique armors,
-Precursor weapons
- Ascended equipments
- etc, etc
- The list can be expanded, the way is the important.

Tasks:
Delete the tiers, you get rewards at the end when you finish all tasks, achievement tiers is not necessary.

Daily
Tasks, like now, but 2 reward levels. Normal reward like now, but if you finish other tasks, you earn extra rewards.
Normal reward: 30% exp, 5 Achievement coin, 1 Mystic Coin, 1 Jug of Liquid Karma, 1 Laurel, Coin, bonus reward (Gem Store item chance, Coin)
Extra reward: 30% exp, 5 Achievement coins, Coin, rare item or better, bonus reward (Gem Store item chance, Coin)

Monthly
Like daily
Normal reward: 25% exp, 45 Achievement coins, 20 Mystic Coin, 10 Jug of Liquid Karma, 10 Laurel, 50 silver, bonus reward (Gem Store item chance, Coin)
Extra reward: 50% exp, 30 Achievement coins, 25 silver, rare item or better, bonus reward (gem store item chance, coin)
Final reward: Normal + Extra + 20 daily, you earn 100 gems.

Monthly PvP
Tasks and Rewards: like now, but the extra rewards is if you do the daily pvp every day, your extra reward is a pvp rank up. It is a very big reward, but long work. 12 free level up / year, but 365 daily pvp, hard work but big reward.

Achievement remaking, Big Bada Boom

in Suggestions

Posted by: chucky.4798

chucky.4798

Slayers
Tasks:
- Kill 1000 …
- Kill specific creature like Tamini centaur
- Kill 10 Veteran, 5 Elite, Champion
- Kill specific bosses like Vallog
- Chain kill
- Kill with critical, with condition
- Combo kill, Continue kill
- 1 skill more kill
- Kill with close-combat weapon, long-range weapon, utility skill, elite skill
- Participate in 10 centaur events
- Kill in Ascalon, Kryta …
Rewards:
Title, 5% exp, 16 achievement coins, a random dye but not unidentified, 1-5 Tier 6 materials.

Skillfull
Tasks:
- Level up 1000 times (existing)
- Help others with skill challange 30 times
- 5 level up during a day
- Help other with levep up 5 times (play in party, and )
Rewards:
5% exp, 50 Silver Coin, 30 Achievement coins, Title: Skillfull, 10 skill point, a new special elite skill

Local Hero
Tasks:
- 500 Hearts Complete
- Help others with Hearts Complete 30 times
- Help to a friend with Hearts Comple 10 times
- Help to an other guild with Guild Mission 5 time
Rewards:
5% exp, 50 Silver Coin, 30 Achievement coins, Title: Local Hero, 50 Jugs of Liquid Karma

Emergency Response Hero
Tasks:
- 5000 events completed
- 200 group events completed
- 15 guild events compeleted
- Revive 50 players during group events.
Rewards:
5% exp, 50 Silver Coin, 45 Achievement coins, Title: Local Hero, 10 Black Lion Keys

To be continued …
If you would like it

Other cool rewards:
Salvage kits, Transmute Stones, Mystic Forge Stones, Boosters, Finishers, Special Rank Emotes, Etc

Tasks:
PvP map oriented tasks. Profession oriented tasks
Play with friend, guild
Run 10 000 meters, Swim 1 000 meters
3 somersault during diving goggle, fall down without die
Dungeon, Guild mission, jumping oriented tasks
Time trial tasks

Unlock Permanent buff with titles. Small amount but permanent buffs. Account wild, and not time limited with cooldown.

Would you like that?

Achievement remaking, Big Bada Boom

in Suggestions

Posted by: marnick.4305

marnick.4305

Compromise: Like you did with Agent of Entropy, maximized it.
For example max limit
- with daily: 365 dailies ~ 3000 achievement coins.
- with monthly: 24 monthlies.

Very good compromise actually. If implemented today, not a single person would lose points over it yet it effectively caps points at a reasonable level.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Achievement remaking, Big Bada Boom

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Generally dislike the idea

I have no reason for why it’s just not the type of achievement system I like. I prefer the current system to the suggested.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Achievement remaking, Big Bada Boom

in Suggestions

Posted by: chucky.4798

chucky.4798

No reason? There are Lots of reason.

Yes they said will come changes with achievement rewards.

That is now better like before. We get some boxes for achievemenets (armor pieces, minipets, skill points etc). That is cool but now more than enough.
Why? Because it is too virtual, it is flying in the middle of the nothing. There is not connection. The achievements there are, but no connection, that is nothing. You must to do some thing from the checklist, and you get something, for every checkpoint done.

That would be a little bit better, if you have only 2 step during the living story (Sky pirates), first: Here is the bunch of task list (20 tasks) do only 12 tasks and your first reward is the minipet and achievement coins, and 5% exp and a rare chance for a random living story loot. Second step, If you do all 20 task you have extra reward too. For example achievement coins, 10% exp, 50 silver coin, better chance fo a random living story loot. No excuses, you must to do all to get all achievement coins.

That tasks now very easy. When you yawn, when you sneeze, when you blink you get achievement points. That would be end. Bunch of tasks is better, your work is harder, your reward is better. The feeling: achievements are flying in the middle of the nothing should dissapear. But neeed changes.

- Less time the game give rewards, but better rewards.
- Immediate (boxes etc) and later rewards (achievement coins → achievement vendor)
- Character based rewards, sometimes you would like collect that items to more that one character, but you can’t.
- The reward box too virtual we need stroger connection with achievements. You must go somewhere to talk with a reward npc, to collect your rewards. Better connection between you and your achievements.

What is now?

Press H you see lots of task in the checklist → do little things, very easy tasks → you get a box with your reward. With the event system and with the achievement system, will everything too virtual, no connection.

During the Halloween event, how you can earn the firebook backpack, that was the correct connection. Talk with an npc do some tasks, collect your rewards, and you can do more than one character. With achievement system like now how is work, you lose that feeling, and the possibility.

Do not get me wrong, the event system is good, very very good, but with the achievement system with boxes, maybe the wrong way.