Achievement stretch goals?

Achievement stretch goals?

in Suggestions

Posted by: Ohoni.6057

Ohoni.6057

There are many achievements in the game in which you “complete” them by getting a certain number of things, say, 40, when there are actually more than that, like maybe 50 total, or even infinite, such as kill tallies. This is good, I think it’s generally a good thing to have some overflow so that non-expert people can still get the rewards for these things, like with the crystal shard attunement stuff.

That said, it’d be nice if you could still keep track of what you accomplish above that goal. If you find 50 shards instead of just the required 40, you should see a record of that, so I was thinking stretch goals. Not tangible goals, there would be no prizes or achievement points after meeting the core requirements of the task, but it would keep counting. If it was a truly finite thing, like there are supposedly 52 shards in the game but you only need 40 to “clear” it, then have additional bar space, and keep counting past 40, putting a little line in the bar to note the “official” endpoint. For infinite ones, like the Slayer achievements, just keep the number counting upwards. If somone kills 5000 undead, they’ve “cleared” that one, but if they’ve actually killed 25,756 undead, then show that too.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Achievement stretch goals?

in Suggestions

Posted by: Mist Y.5214

Mist Y.5214

I believe the game carries on counting, so the information is stored but not displayed. That means they could implement this retroactively.