Hi!
The achievement panel is too confused.
There must be some stuff.
Separate
- Tree view to group the cognate elements.
- Or group with background pictures.
For example
- special events now: which event
- jumping puzzle: which region
- activities: which ativity
- weapon master: two-handed, main hand, off-hand, both hand, underwater
- Hero: Species Story, Orders Story
- Explorer: Very confused. explorer, mini dungeons, dungeons, fractal
Not all of categories justified, but for many it would be useful.
Order, filters
- To the top the uncomplete achievements
- Titles in the category
Separate infinite and consant achievement points
infinite: Daily/Monthly, salvage, hobby dungeon.
The compare with other players the achievement points is useless now. Because the numer is show: how many gold spent on salvage, how many daily/monthly u do = how many time have u got. The achievement point must show the all goals u did.
Now, really there is no point of comparison.
Spendable achievement points
New 2 Currencies
Infinite achievement coin
Constant achievement coin
The infinite part would be spendable, but for tiny useful items like materials, skins, etc.
The valued, hot items for the constant part would be tradeable at achievement vendors.
For example
- 5000 achievement points = u can select any precursor.
- 500 achievement points = u can select costume accessories (hats, etc)
-1500 achievement points = u can select costumes
- etc
U at the ANet u can control the constant part, but with infinite u cant control. It depend on the player how play (do all dayly/monthly, use salvage or not, buy salvage items or not, do dungeons or not).
This approach would provide an interesting twist to the game.
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