I’m sure I’m not the only player that has had the issue with being downed and having loot left around you. For example: I can’t count the times I’ve been downed by a group of enemies and while dead there would be loot bags all around me and by the time I could get back to the area they have de-spawned, or it is now in an area that inaccessible to my character. i.e. Stonemist Castle having been taken by the enemy.
I think that if a player has been downed and dies that any dropped loot should follow that character to whatever waypoint that player rallies at. Obviously with the exception of leaving the map. As in rallying to Lion’s Arch after dieing in Queensdale will not allow the loot to follow the character. I don’t even want to think what awards I have missed out from this.
Thank you.
Forever Against Stacked Servers
Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
Or… Maybe you can learn to stay alive and win fights, thus increasing the amount of loot you can get?
Isn’t that how a lot of old games work? If you die, you won’t get as much loot? :P
Basic reward/punishment conditioning process going on here.
“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~