Adaptive Waypoint travel cost.
i farm maybe 40 silver each day to cover traveling costs, and always making the last WP back to my farm spot when i leave for the night.
if i get close to using it up, i go back to my farming spot and farm some more before doing other things.
The point of WP costs is so that you have less to spend on “fancy stuff” (that curbs inflation). If the cost was based on the amount of coin that you have, everyone would empty their inventory before setting out from LA and mail their coin to friends before using a WP, i.e. it would be easy to reduce travel costs to next to nothing.
A couple of events pays for the cost of the WPs to that zone (especially if you use the Asura Gates in LA to get started) and you return to cities via the Mists (open the [H]ero panel, choose the last tab for PvP, press “Enter the Mists,” and take the Asura Gate to LA).
I agree that the costs for waypoints should be reduced. It can be hurting if you die and have to pay for repair + costs for waypoints. I remember the video talks said that they don’t want players to feel penalised for dying because it takes away the experiences. But I feel penalised for each death.
I made a similar set of waypoint cost reduction suggestions here:
https://forum-en.gw2archive.eu/forum/game/suggestions/QoL-Waypoint-Suggestions/first#post487879
The spirit of all waypoint-cost-reduction quests is the same though; using waypoints is only a cost effective means of transportation when you are going a very long distance and are likely to die on the way anyways.