RoostaGW2
Add- "Fog Distance" in Graphics Options
RoostaGW2
Fog of War is unnecessary in 2012 since we’ve been using LOD (level of detail distance) and selective rendering in games for a while now.
Selective rendering is seen in WvW or when there are lots of players on the field and some of them don’t show up for a while (or ever). This one is for performance reasons so you don’t have to endure 1fps encounters with dozens of players on the screen at once fighting each other with hundreds of animations and particle effects (it’s a catch-22 in WvW though that’ll probably get your killed). The game itself tries to keep the FPS in a range that is optimal for your system, but sometimes it isn’t possible, especially with integrated graphics chips.
Level of Detail simply loads lower resolution textures for items outside of the LOD range to lower memory consumption to allow closer objects to have higher resolution textures on low memory systems.
Anyway, your mention of integrated graphics is your biggest problem, those are not optimized in any way, shape, or form for gaming in most cases. They are designed to do average everyday tasks with decent proficiency.