we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
Add an audible sound when a target is called
Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
+1 for audible sound on target calling (with option to turn it off if desired).
Not that important but I think it would save a bit of time everytime as people would probably hear the sound before noticing a target change!
I will give you my +1 if you will also push to let us toggle a called target off again. And have the targeting circle disappear as soon as the target is dead, not only after he has been looted by everyone.
(Definitely the option to turn off the target sound… who knows what the Marriner Horn people would do with another sound effect at their disposal?)
Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
There is a sound, albeit variable. You shout “Attack my target!” or something similar. It’s not always audible, though.