Add discovery achievements for crafting

Add discovery achievements for crafting

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

It would:

  • expand the, current lacking, trade section of achievements.
  • remove a lot of items from the trading post, especially those stacked at vendor price +1.
  • give crafters recognition for discovering recipes instead of just getting those that appear on a 0-400 guide.
  • have absolutely no negative impact on people who don’t care about achievements.

Achievements should be in the form of:

  • 0/10 Armorsmith items discovered
  • 0/100 Armorsmith items discovered
  • 0/* Armorsmith items discovered (where * is the total number of non-holiday discoverable recipes).

Add discovery achievements for crafting

in Suggestions

Posted by: Necrid.2705

Necrid.2705

You do realize how impossible it would be to learn/discover Every Single recipe in a given profession, don’t you?

If not, let me remind you.

Over 23000 individual recipes just counting, insignia types, weights, and stat combo, on each item, of each grade, from masterwork up.

Not to mention the other 15000 that mathmatically have to be there due to ratios of stat combo and profession output for the given profession.

The Trademan window already has acheivements for completing the Professions, and a title for doing them all.

Also note: Anet themselves said that they did not want players to have to track down every recipe for the profession either, since they already knew internally that there is over 50,000 different combinations in any one given profession.

— Necrid — Ehmry Bay — [TML]/[oG] — Charrdian Main — All Classes
— [Twitch] twitch.tv/necrid2705 — [GW-EN] gw-en.com “Necrid and Chill”

Add discovery achievements for crafting

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

It would:

  • expand the, current lacking, trade section of achievements.
  • remove a lot of items from the trading post, especially those stacked at vendor price +1.
  • give crafters recognition for discovering recipes instead of just getting those that appear on a 0-400 guide.
  • have absolutely no negative impact on people who don’t care about achievements.

Achievements should be in the form of:

  • 0/10 Armorsmith items discovered
  • 0/100 Armorsmith items discovered
  • 0/* Armorsmith items discovered (where * is the total number of non-holiday discoverable recipes).

Either all recipes including holiday or not at all. That’s plain stupid to exclude holiday discoveries. However I agree with excluding living story recipes.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Add discovery achievements for crafting

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

You do realize how impossible it would be to learn/discover Every Single recipe in a given profession, don’t you?

If not, let me remind you.

Over 23000 individual recipes just counting, insignia types, weights, and stat combo, on each item, of each grade, from masterwork up.

Not to mention the other 15000 that mathmatically have to be there due to ratios of stat combo and profession output for the given profession.

The Trademan window already has acheivements for completing the Professions, and a title for doing them all.

Also note: Anet themselves said that they did not want players to have to track down every recipe for the profession either, since they already knew internally that there is over 50,000 different combinations in any one given profession.

I realise how hard it would be.

I realise that the majority of people wouldn’t want to do it, and therefore shouldn’t be forced.

Luckily my suggestion doesn’t in any way force a person to do it.

Saying the 400/400 Armorsmithing achievement is in the game and therefore my suggestion is already covered is like saying the Been There Done That achievement is in the game and therefore the Hero tab shouldn’t exist as it’s all covered by that.

If you believe that discovering all items is impossible then why not put an achievement in for people who do it? Isn’t that what achievements are supposed to be? Things people think are impossible?

Add discovery achievements for crafting

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

You do realize how impossible it would be to learn/discover Every Single recipe in a given profession, don’t you?

If not, let me remind you.

Over 23000 individual recipes just counting, insignia types, weights, and stat combo, on each item, of each grade, from masterwork up.

Not to mention the other 15000 that mathmatically have to be there due to ratios of stat combo and profession output for the given profession.

The Trademan window already has acheivements for completing the Professions, and a title for doing them all.

Also note: Anet themselves said that they did not want players to have to track down every recipe for the profession either, since they already knew internally that there is over 50,000 different combinations in any one given profession.

I realise how hard it would be.

I realise that the majority of people wouldn’t want to do it, and therefore shouldn’t be forced.

Luckily my suggestion doesn’t in any way force a person to do it.

Saying the 400/400 Armorsmithing achievement is in the game and therefore my suggestion is already covered is like saying the Been There Done That achievement is in the game and therefore the Hero tab shouldn’t exist as it’s all covered by that.

If you believe that discovering all items is impossible then why not put an achievement in for people who do it? Isn’t that what achievements are supposed to be? Things people think are impossible?

Achievements are there to give players a virtual but not imaginary challenge to brag about. Every recipe, sure that would be a challenge but that would even beat the WvW challenges which already seem impossible (kill 250.000 players, kidding?)

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Add discovery achievements for crafting

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

Achievements are there to give players a virtual but not imaginary challenge to brag about. Every recipe, sure that would be a challenge but that would even beat the WvW challenges which already seem impossible (kill 250.000 players, kidding?)

Right now the achievements truly are impossible, as discovering everything is not recognised by the game at all.

If implemented they’d be far from impossible. They’d likely cost far less than ‘The Emperor’ title, and would give a lot of items on the trading post an actual market to move them away from vendor price.

You keep mentioning this 26,000 number. That’s simply not the case. ANet own API only goes up to 7230. And that includes Mystic Forge recipes, which make up a significant proportion of all recipes.

So let’s say 5000 recipes to be generous. 8 trades with 625 recipes each. 9 achievements.

I’d say I would complete all in a fairly short time, and a lot of people would certainly get 1 or 2 fairly quickly.