Add ingredients for Sentinel's/Giver's

Add ingredients for Sentinel's/Giver's

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Posted by: Viralseed.9362

Viralseed.9362

Since Wintersday and the Molten Facility have passed, the two armor stat variants are dropping in availability. I can understand why skins are temporary. It gives players drive to complete events while available. I went and purchased all of the Super Adventure Box skins as well as worked for various other skins throughout previous events. I have no problem with this type of content.

If I had believed that either of the mentioned stat variants would not be crafted again, I would have worked for those, but that doesn’t make it acceptable. Giving a limited number of these items effectively gives a limited group of players the advantage of certain builds. Potentially, a player will never be as sturdy in Soldier or Knight’s armor as another player in Sentinel’s armor. Others will not have as high of a Boon Duration as players who invested in Giver’s armor. We should be able to craft both still as well as any future items (Settler’s if additional pieces release).

Temporary content should be limited to aesthetic items. No player should have an advantage over another player.

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Posted by: Dual.8953

Dual.8953

I’d like access to these stat sets too. And Cavalier’s while they’re at it.

Registered Altaholic
Part-time Kittenposter

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Posted by: Viralseed.9362

Viralseed.9362

I’d like access to these stat sets too. And Cavalier’s while they’re at it.

The problem with that being that Cavalier’s equipment is rarely available because only a select few slots of Cavalier’s was created. All players have access to the same number of Cavalier’s equipment. All players will not have access to Giver’s, Sentinel’s, or Settler’s equipment in the future (once supply runs out). It runs the risk of imbalance among the player base as a select group will have access to stats that can never be obtained again.

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Posted by: Gorrog.9103

Gorrog.9103

Playing 8 different chars on lvl 80 I feel very much your frustration on this topic. I love to try out new specs and change up gear and having stat sets available only for a certain time does not only annoy me but it’s kitten ing me off. I spend over 20g the past week to buy acc., amulets and rings for my chars with settler stats and today I found out armor sets are pretty much 12g per char not including the karka shells. I don’t think I’ll even try to equip one char with settlers because I can’t just deal with this concept of being able to gather equip the way the player wants to. I believe the merchants will be available till the 14th when the event end which would mean I’d have to gather over 100g if I wanted to equip my chars with settler gear.

The same thing was with sentinels. Sentinel currently runs around 10g per armor piece and its almost impossible to get those stats. I have to agree with the posts above skins are one thing but stats are something different I don’t understand why Anet won’t leave more armor sets in the game as it increases the ways you can play your character.