There are many dungeons (Arah for one) where the waypoints are incredibly far apart.
This made sense when you could run back during a fight after dying—after all, you wouldn’t want players to rejoin combat too soon, or there would be no real penalty for death.
But now that we can’t run back during combat, having waypoints so spread out is just hurting dungeons. Running back after a wipe can take an extremely long time, dragging out what is often an overly-long experience. After a failure, it would be nice if we could try again in a reasonable amount of time instead of having an extended run to get through first.
There are many issues with dungeons, but this seems like a nice easy one to fix that would help a lot without nerfing content or changing anything fundamental or twitchy.