Adding Daily Rewards Chests to Dynamic Events
So basically, you get a guaranteed rare for every event?
Can’t see that being good for the economy, or people attending the big events (since normal events are easier than the big events).
Time is a river.
The door is ajar.
So we were treated to getting and obtaining daily rewards chest by finishing certain boss events, i.e. Shatterer, Tequatl, Claw of Jormag. What happened was people were then compelled to actually go to certain map areas to get the rewards.
I was thinking, why not do the same for other dynamic events? This would not only make people feel that they’re rewarded for their efforts in finishing “low level” map events, this would also make people become interested in going back to exploring other map areas and actively look for events. Just a thought.
I believe someone submitted a suggestion for a scaling Magic Find, simply put, the longer an event or boss went unkilled, the MF for that said boss would increase up to 100%. If, say after 24 hours that boss was not killed, he’d drop a rare.
I’d have to find it somewhere around here..
My fun laughs at your server pride.
I’m not really suggesting for dynamic events to give guaranteed rares. Ofcourse, the daily reward chests should be random ranging from blues to exotics(similar to how random the loots you get when your rank levels up in WvW). The point of this suggestion is to make people revisit low level map areas more and actively look for dynamic events.
As opposed to this then, how about Journals that you fill?
Every event fills in a page. Handing it in to a person shows how much you’ve helped the area, and thus you get to hand the Journal in for rewards, with the reward scaling on how much of the Journal you’ve filled. I.E filling in 5 pages gives you access to shards all the way up to filling all pages gives you access to lodestones, area specific crafting recipies, cheaper waypoint travel in that area for x amount of time ect.
Add a cooldown / clause that you need to do other areas before you can repeat that area on the handing in of Journals, and people theoretically should also visit other areas, and not just the lower level.
It should take longer to get the lodestones ect meaning there’d be significantly less influx of valuable loot hitting the TP, players have the choice of rewards for achieving this as opposed to leaving it to RNG, and farming the same events over and over wouldn’t be as beneficial as visiting all other areas.
(idea totally nicked from GW)
Time is a river.
The door is ajar.
As opposed to this then, how about Journals that you fill?
Every event fills in a page. Handing it in to a person shows how much you’ve helped the area, and thus you get to hand the Journal in for rewards, with the reward scaling on how much of the Journal you’ve filled. I.E filling in 5 pages gives you access to shards all the way up to filling all pages gives you access to lodestones, area specific crafting recipies, cheaper waypoint travel in that area for x amount of time ect.
Add a cooldown / clause that you need to do other areas before you can repeat that area on the handing in of Journals, and people theoretically should also visit other areas, and not just the lower level.
It should take longer to get the lodestones ect meaning there’d be significantly less influx of valuable loot hitting the TP, players have the choice of rewards for achieving this as opposed to leaving it to RNG, and farming the same events over and over wouldn’t be as beneficial as visiting all other areas.
(idea totally nicked from GW)
This. The second you said journals I remembered this and went something like;
“OMG SOMETHING LIKE THIS FOR GW2 WOULD BE GREAT OMG!”
(Yes I thought it in caps, get at me.)
Could even trade them for T6 mats, Karma, gold, there’s so much you can do with rewards for something like this it’s awesome! But I saw something about a cooldown which I have to vote no on. If I wanted to grind these I should be able to.
This. The second you said journals I remembered this and went something like;
“OMG SOMETHING LIKE THIS FOR GW2 WOULD BE GREAT OMG!”
(Yes I thought it in caps, get at me.)
Could even trade them for T6 mats, Karma, gold, there’s so much you can do with rewards for something like this it’s awesome! But I saw something about a cooldown which I have to vote no on. If I wanted to grind these I should be able to.
The cooldown is for the area, not the handing in of books.
So say you hand a book in Queensdale, you won’t be able to do the Queensdale Journal until the cooldown is up / clause is met. However, you can still do the other areas that you haven’t done.
This is just to stop people farming the starter zones for lodestones (obviously, the higher level zones will yield more reward i.e. 5 lodestones for a completed journal instead of 1).
Time is a river.
The door is ajar.
This. The second you said journals I remembered this and went something like;
“OMG SOMETHING LIKE THIS FOR GW2 WOULD BE GREAT OMG!”
(Yes I thought it in caps, get at me.)
Could even trade them for T6 mats, Karma, gold, there’s so much you can do with rewards for something like this it’s awesome! But I saw something about a cooldown which I have to vote no on. If I wanted to grind these I should be able to.
The cooldown is for the area, not the handing in of books.
So say you hand a book in Queensdale, you won’t be able to do the Queensdale Journal until the cooldown is up / clause is met. However, you can still do the other areas that you haven’t done.
This is just to stop people farming the starter zones for lodestones (obviously, the higher level zones will yield more reward i.e. 5 lodestones for a completed journal instead of 1).
Then I approve.