There are a handful of ways to generate income in Guild Wars 2 and, in my opinion, they’re all pretty awful. You can farm events in Orr, but the timers are always off and the army of bots pillages everything in their path. You can farm lodestones from various enemies, but the drop rate is nearly non-existent and it can take hours to find a single one even with magic find gear and buffs. You can run dungeon explorable paths for their once a day reward of 26 silver, but a lot of them are still prone to bugging out during some events making them impossible to complete without starting from the beginning (not to mention repair costs if you don’t have a dedicated group to run with). Playing the economy is always a valid option, but it defiantly should not be the primary means of bringing home the bacon.
Guild Wars gave us a daily mission, PvP scenario, and a bounty that were all fun and easy ways to generate some extra income without having to spend hours praying to the Gods of RNG. Why this idea wasn’t brought over to Guild Wars 2 is beyond me, but it seems like it would have been the logical thing to do. Supplement a daily explorable in place of the mission, keep the PvP scenario and bounty, add (a) daily event(s), done.
Obviously farming and the like will always be a large part of making money in MMO’s, but they don’t have to be the only ways.
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