Additional Weapon Skills
seconded,
I have been thinking the exact same thing as to how limiting the weaponskills are compared to GW1 and that additional weapon skills or perhaps upgradeable weaponskills could be a solution… although i do believe that if they create additional weaponskills it’ll have to be ‘positionbound’ or something on the weaponskill bar, otherwise you’ld just carry all the extremely damaging ones
I wholeheartly agree!
~Sincerely, Scissors
I mean, it just get’s so repetitive after a while. It would be nice to be able to keep your favourite weapon equipped but not have to use the same skills all the time to do so.
weapon mastery quests would be fun, a series of quests to unlock new skill tree’s for weapons that then have to be mastered.
could even put a decay on weapon skills so slowly over time they fade back to locked and have to quest for them again if you don’t use em regularly (or something just to make it so its not a 5 minute and never done again unless alted system)
plz Anet , more weapons skills
weapon mastery quests would be fun, a series of quests to unlock new skill tree’s for weapons that then have to be mastered.
I like that actually, though I would probably introduce it as a form of sub-classing.
example:
Warrior → Sword Apprentice → Sword Adept → Sword Master
Warrior = Tier 1 Sword Skills
Sword Apprentice = Tier 2 Sword Skills
Sword Adept = Tier 3 Sword Skills
Sword Master = Tier 4 Sword Skills
I would probably make it so that mastery of each weapon is possible and reward it with a title or something, for instance, you finally mastered all of the weapons earning you the title of “Legendary Weapon Master” and maybe even grants you access to a special weapon merchant that will only deal with you if you have that title. This would also make those of us who feel under-credited when taking our level 80’s to a level 20 zone more proud of our time and effort without having to re-work the scaling.
Awesome idea, +1
Why thank you, I have my moments, though Dasorine helped jog that one. Gotta give credit where credit is due. XD
Regardless though, I think the game and it’s player base would benefit greatly if there were more possibilities with weapon skills.
I’ve been talking about this with my brother recently. We’re both in agreement: more weapon skills would be awesome. Having two sets for each weapon is a good place to start. I think it would be best that they are positionbound as well.
I think there should be some added limits. I like the idea of unlocking them via a series of quests but i don’t think one quest chain should unlock all 5 skills, more 1 skill at a time.
I’ve been talking about this with my brother recently. We’re both in agreement: more weapon skills would be awesome. Having two sets for each weapon is a good place to start. I think it would be best that they are positionbound as well.
I think there should be some added limits. I like the idea of unlocking them via a series of quests but i don’t think one quest chain should unlock all 5 skills, more 1 skill at a time.
I agree, though another system that might work could also be weapon proficiency experience. So as you level your character you also level your character proficiency with that weapon. As you gain proficiency levels you also gain those extra skills. or something to that effect. Though which ever way they do it I’m bound to be content with. I’d just like more customization in my combat.