Additional Weapon Skills

Additional Weapon Skills

in Suggestions

Posted by: Moon.7310

Moon.7310

So I know that there should not be such a mass of skills like we had in GW1 at the end, but I think the game could improve by adding a few more choices for weapon skills.

I propose to add to all weapons a secondary skill for number 2-5 of the set. Meaning that everything except aut-attack are basically two skills, where you can choose on for fighting. These would give the weapons some more variety and also improve the utilities you have since sometimes weapon skills are just outright useless in some situations while good in others.

Example:
Warrior – Hammer: Skill number 4 (Staggering Blow) pushes the enemies back from you. This is a nice utility but for example in dungeons my group will hate me most of the time if I push the enemies away so this makes Hammer not such a good choice in this situation. It would be great if there was for example a second skill which draws enemies close like the gurdian greatsword skill. So people could swap between those to skills depending on what they are fighting.
This example naturally includes skills of the same mechanic like Ele Staff Skill 3 (Gush) etc.

Additional Weapon Skills

in Suggestions

Posted by: Mentalhead.5721

Mentalhead.5721

I wouldn’t mind having tiers of weapon skills that are unlocked by getting a specific level, but the problem is balance. More skills mean it will be harder for devs to balance the classes. For example those new skills mustn’t be direct upgrade over the previous skill tier since low level players will have some disadvantage in WvW.

They are already at some disadvantage with their gear and lack of slot skills, and this could make them even weaker in WvW.

One way to fix this is to make the new tier of weapon skills unlockable by using skill points with constant price of 1 skill point per skill, or maybe even 1 skill point for entire tier of skills.

Additional Weapon Skills

in Suggestions

Posted by: AielloA.1629

AielloA.1629

This is an interesting idea, but it basically gives every class a weaker version of Attunements (and it gives Eles eight, read it, EIGHT different skillbars per weapon set!), so I doubt this is ever gonna happen. Nice idea, but would totally break some class mechanics, IMHO.

“We fight because we can. We win because we must.”