Address magic find stacking please.

Address magic find stacking please.

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Posted by: derry.2789

derry.2789

I’ll keep this short since I made a thread on this already but some people were saying to post something here too.

At 80 gear can come with magic find at the expense of more helpful stats like toughness, vitality or whatever.
A very large percent of players want to make money fast and think that stacking magic find gear and farming is gonna make them rich. This isn’t really a big problem.

Alot of these same people try do explorables and harder events in this same gear. This is a big problem. Its lowers that persons performance and puts the group at risk.

I suggest a change to magic find. I’m not gonna pretend I know about game balancing but I know that it’s a issue now and it will be a much bigger issue as more people get level 80.

One fix that was said was to prehaps buff the consumable and have that be the only source of magic find.

(edited by derry.2789)

Address magic find stacking please.

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Posted by: Daecollo.9578

Daecollo.9578

As long as everyone with MF gear is properly given the gold they spent on it.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Address magic find stacking please.

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Posted by: JazzyJay.1367

JazzyJay.1367

I support this initiative!

Address magic find stacking please.

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Posted by: Illushia.3721

Illushia.3721

You can do an explorable dungeon in green gear.

Magic Find gear(both explorer’s and traveler’s) has good stats on it for other DPS purposes.

Going off of your example, they should remove rampager’s(power/prec/cond) and beserker’s(power/prec/crit damage) because they don’t have ‘useful’ stats like toughness and vitality on them.

The whole point of this game is that people can gear any way they like, and still get comparable or equal results doing anything they want.

Gear really doesn’t matter as much.

Player > gear every single time.

The Treesong Calling. Tarnished Coast RP.
http://treesongcalling.com/

Address magic find stacking please.

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Posted by: Joyful Jester.4391

Joyful Jester.4391

You can do an explorable dungeon in green gear.

Magic Find gear(both explorer’s and traveler’s) has good stats on it for other DPS purposes.

Going off of your example, they should remove rampager’s(power/prec/cond) and beserker’s(power/prec/crit damage) because they don’t have ‘useful’ stats like toughness and vitality on them.

The whole point of this game is that people can gear any way they like, and still get comparable or equal results doing anything they want.

Gear really doesn’t matter as much.

Player > gear every single time.

I agree, there is MF gear out there that offers more than enough stats to finish dungeons. I feel the players you’re describing are those that are specced as, what has become popularly known as, glass cannons. Armor, gear and traits specced entirely into offense neglecting any defense at all. If we take a MF user, they may have less stats, but as long as they’re:
1.) Properly specced for defensive capabilities.
2.) Use the proper skills per situation i.e. not using AoE skills on a single mob or vice versa. Or utilizing skills to deal with conditions.
3.) Dodge rolling out of that big red circle. Seems obvious but surprisingly does not happen enough.
They may not do as much dmg, but as long as they can survive it does not matter how much dmg you do because it will just take longer.

Address magic find stacking please.

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Posted by: Illushia.3721

Illushia.3721

The main complaint I’ve seen is that “Well we want to be the most efficient at finishing dungeons as possible”. Which, I feel, is the wrong mindset to have when playing this game.

The Treesong Calling. Tarnished Coast RP.
http://treesongcalling.com/