For some days now I have played in Fireheart Rise which is pretty much deserted on my server. Yet the spawn rate of both enemies and events seems still to be adjusted with the assumption that the are is teeming with players.
Events start every 10 minutes after you have finished them even when hardly anyone is around to do them. While normally that wouldn’t be much of a problem it is annoying when they contest a waypoint or fill an area you have to go through with enemies.
What just happened was that I had to go into a cave for a story quest, a cave which was choke full of fast respawning devourers and a veteran. While I fought the veteran half of the devourers I killed respawned and I had to do some serious work to stay alive. Somehow I managed to solo all of them to just had an event start on top of me which spawned 5 enemies around me -> Dead.
When I finally cleared the event I could search the camp inside the cave, slowly as I actually read things instead of rushing through and just as I finished my search after about 5 minutes the event started again and I was again surrounded by 5 enemies -> Dead.
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