Adjusting Tequatl Timers
The biggest problem I had with Teq was learning how to fight it. The first few times I did the fight, I didn’t really have any idea of what was going on. Between Teq’s Fingers, maintaining and encouraging proper use of Hylek Turrets, teaching people to waypoint on death (myself included), jumping the waves and the notion that there would be some trick to it to make it harder, I couldn’t quite figure out what the best thing to do was.
It was only after a few fights with much fewer people that I could get a better idea of what was going on (very much linked to my actually getting onto one of the Turrets and being able to read the skill descriptions). The concept of keeping people on the turrets and the fingers to enable others to just deal damage isn’t that complicated, but the chaos did make it pretty difficult to figure out in the 15 minute slots that we got.
It would have been nice to have some way to learn about how to do the fight besides reading guides online and just trying the fight multiple times. Being able to use the turrets when not fighting Teq was great, some of the other mechanics like Teq’s scales and jumping the waves weren’t as easy to prepare for.