Advanced Targeting System and Trait Cooldowns
I like the idea of having trait effect cooldowns displayed, seems like it wouldn’t be terribly difficult to implement, and if you make it a toggled on/off option defaulting to off, it won’t clutter up the UI for players who don’t care to see that info.
The multiple targeting thing I’m less keen on. In addition to making for a really cluttered and convoluted UI, in order for it to really be useful, you need a group that is going to pay attention to the targets you’re calling and their types. In my experience, if your group is on the ball to that extent, they won’t need the additional target designations to get the job done.
I like the idea of having trait effect cooldowns displayed, seems like it wouldn’t be terribly difficult to implement, and if you make it a toggled on/off option defaulting to off, it won’t clutter up the UI for players who don’t care to see that info.
The multiple targeting thing I’m less keen on. In addition to making for a really cluttered and convoluted UI, in order for it to really be useful, you need a group that is going to pay attention to the targets you’re calling and their types. In my experience, if your group is on the ball to that extent, they won’t need the additional target designations to get the job done.
I agree that the trait effect cooldowns should have toggle on/off considering that a large portion of players don’t bother nor realize the effects of the traits.
For the additional targeting system, I thought it’d be a nice touch for higher coordination since ANet has been increasingly using their time to make the WvW/PvP system better in ways to create ideas to attract more players into WvW/PvP.
Thank you for your input. Possibly the targeting system could be reduced to minimal additional targeting but still be able to be added onto the system.