Advanced Targeting System and Trait Cooldowns

Advanced Targeting System and Trait Cooldowns

in Suggestions

Posted by: Crucify.1649

Crucify.1649

I would like to suggest as an add-on the two things towards Guild Wars 2:

Advanced Targeting System

As of now, the targeting system allow you to only focus on a single individual. As important as one target is to eliminate a group or a monster, there are other individuals that have equal important as to a single target.

A multiple targeting system allows people to target players of importance in order to eliminate to have more coordination and visual communication. A simple targeting system would be a sub-panel into the GW2 interface could include:
the smallest number defines the higher importance of the target and the greater number shows the least importance to target
ex. 1, 2, 3, 4, 5, etc.

That is not all, extending this system into specific targeting systems can enhance easier directional commanding and/or being able to improve the success rate of your team by completely disabling a player or mob by targeting.
ex. A target could resemble “CC” which is short from for crowd control, enabling players to focus a player to disable the target while your team can focus on the importance of the order of targeting.
ex. A target could resemble “X” to show not to attack that target and to move pass to show that there are more important things beyond the “X” target.
Specific targeting such as “CC” and “X” should have more than one targeting to show who should be “CC” ‘d or “X”’d out, knowing that there are more than one target to disable or to leave alone.

I have not entirely polished this idea, although it is a suggestion to improve the interface of GW2 for better communication within groups in WvW, PvE, and PvP.

Trait Cooldowns
As the engineer, I noticed the trait “Kit Refinement” in the trait line Tools has it’s own reference in your status bar (above your utilities) to show when it can be active and disappears when it is on cooldown. The great part is that it reappears when the cooldown is off and shows you when you can reuse it.

I ask myself, why is this cooldown system in your status bar not implicated through all the trait cooldowns?
ex. Zealot’s Speed – Create a Symbol of Wrath when your health drops below 25%. (30-second cooldown).

The example above should be visible into your status bar that it is active and ready to go, when you drop below 25%, the icon in your status bar disappears and reappears when the cooldown is off.

Trait cooldowns should have it’s own status bar as the classes permanent status out of combat (example – they would be lined below status’ such as Signets, Virtues, Mantras, etc) and will take in effect when you are in combat as to reaching a “below %” point or when it is in use such as Kit Refinement.

Trait cooldowns will be useful for each players showing when to strategically trigger a trait cooldown (example – Last Refuge – Use Blinding Powder when your health reaches 25% (60-second cooldown)) when to not attack and be revealed to have the full effect such as the example listed above.

This idea was not specifically targeted towards Engineers, Guardians, and/or Thieves they were examples to show an idea of how this would take in effect into the interface.

Chase Me Like A Puppy [woof]

Advanced Targeting System and Trait Cooldowns

in Suggestions

Posted by: Fool.8305

Fool.8305

I like the idea of having trait effect cooldowns displayed, seems like it wouldn’t be terribly difficult to implement, and if you make it a toggled on/off option defaulting to off, it won’t clutter up the UI for players who don’t care to see that info.

The multiple targeting thing I’m less keen on. In addition to making for a really cluttered and convoluted UI, in order for it to really be useful, you need a group that is going to pay attention to the targets you’re calling and their types. In my experience, if your group is on the ball to that extent, they won’t need the additional target designations to get the job done.

Advanced Targeting System and Trait Cooldowns

in Suggestions

Posted by: Crucify.1649

Crucify.1649

I like the idea of having trait effect cooldowns displayed, seems like it wouldn’t be terribly difficult to implement, and if you make it a toggled on/off option defaulting to off, it won’t clutter up the UI for players who don’t care to see that info.

The multiple targeting thing I’m less keen on. In addition to making for a really cluttered and convoluted UI, in order for it to really be useful, you need a group that is going to pay attention to the targets you’re calling and their types. In my experience, if your group is on the ball to that extent, they won’t need the additional target designations to get the job done.

I agree that the trait effect cooldowns should have toggle on/off considering that a large portion of players don’t bother nor realize the effects of the traits.

For the additional targeting system, I thought it’d be a nice touch for higher coordination since ANet has been increasingly using their time to make the WvW/PvP system better in ways to create ideas to attract more players into WvW/PvP.

Thank you for your input. Possibly the targeting system could be reduced to minimal additional targeting but still be able to be added onto the system.

Chase Me Like A Puppy [woof]