Everything is a Nemesis plot.
Aggro from people dragging mobs
Everything is a Nemesis plot.
I’d suggest having a ‘snare’ of sorts on all mobs, or something of the like that makes it impossible for players to drag/train/chain-pull mobs through zones.
Snares have counters Tarn (like Stability); it’s a slippery slope to start buffing up monsters to prevent people from running around.
I’m not saying it’s not a problem that pulled mobs change targets tho, just that it’s not fair for players who have good running skills to simply make their life harder because some of them pull mob trains on other players…
Maybe the code used to determine aggro could be tweaked to be more focused on the original target the farther the mob gets from it’s spawn point? After all, when they do break aggro from being pulled to far they ignore everyone and go back to their starting point…
Mobs shouldnt target players who haven’t attacked them when they are outsiede from their original area, period.