Aggro from people dragging mobs

Aggro from people dragging mobs

in Suggestions

Posted by: Vilkata.4725

Vilkata.4725

Currently if someone is dragging mobs while running through a zone and they run past another player those mobs will often shift their aggro to the other player even if they’re not attacking. Would it be possible to change this so that players can’t pull mobs onto other players? It’s just frustrating when I’m out fighting and minding my own business and someone runs by leaving me with a very large group to fight off. It seems to be happening more and more lately.

Leader of The Quiddity [Quid]
Everything is a Nemesis plot.

Aggro from people dragging mobs

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Posted by: Reverielle.3972

Reverielle.3972

I’d suggest having a ‘snare’ of sorts on all mobs, or something of the like that makes it impossible for players to drag/train/chain-pull mobs through zones.

Aggro from people dragging mobs

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Posted by: Nitross.6987

Nitross.6987

Snares have counters Tarn (like Stability); it’s a slippery slope to start buffing up monsters to prevent people from running around.

I’m not saying it’s not a problem that pulled mobs change targets tho, just that it’s not fair for players who have good running skills to simply make their life harder because some of them pull mob trains on other players…

Maybe the code used to determine aggro could be tweaked to be more focused on the original target the farther the mob gets from it’s spawn point? After all, when they do break aggro from being pulled to far they ignore everyone and go back to their starting point…

- Fort Aspenwood -

Aggro from people dragging mobs

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Posted by: Azaziel.3608

Azaziel.3608

Mobs shouldnt target players who haven’t attacked them when they are outsiede from their original area, period.