Agony = good. Agony resistance = bad.
Well, seeing your username, you’re unlikely to be serious about this, but I’ll just point few things out anyways:
Agony and agony resistance is one of the few things that remind me of GW1 in GW2. Sure, they altered the system a bit, but I’d say it is actually better now.
Agony and Agony resistance are a good way to keep you (or at least me) entertained with multiple repeating levels, seen as its easy to tell how much “better” the gear I am wearing now is compared to when I started. (In short: I like the system.)
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
Well, seeing your username, you’re unlikely to be serious about this, but I’ll just point few things out anyways:
Agony and agony resistance is one of the few things that remind me of GW1 in GW2. Sure, they altered the system a bit, but I’d say it is actually better now.
Agony and Agony resistance are a good way to keep you (or at least me) entertained with multiple repeating levels, seen as its easy to tell how much “better” the gear I am wearing now is compared to when I started. (In short: I like the system.)
I’ll let you connect the irony of your remark to your signature by yourself.
Meanwhile there are plenty of games out there already that offer [near] infinite gear treadmill. You are more than welcome to choose any of them to keep you entertained. GW on contrary has always been about cosmetic upgrades (skins) and not the gear power creep. I would like it to remain true to that formula.
The problem that ArenaNet is running into is that they want the world to be about merely cosmetic items, so that people of all play styles can still get maxed gear, but sooooo much of the player base find this boring. I am not one of those people, but many people just cannot enjoy a game without constantly grinding to get the next better piece of gear. Fractals was their way of taking a small area and quarantining it off for those types of players so that it doesn’t effect the rest of the player base, and even though I was originally worried, I do think that it is working out relatively well.
I’ll let you connect the irony of your remark to your signature by yourself.
Meanwhile there are plenty of games out there already that offer [near] infinite gear treadmill. You are more than welcome to choose any of them to keep you entertained. GW on contrary has always been about cosmetic upgrades (skins) and not the gear power creep. I would like it to remain true to that formula.
Well, while I would’ve hardly used the word irony here, I am well aware of my signature. Although I was merely stating the probability. Your chosen display name lumped with the suggestion here, anyone could have made the mistake.
Anyways, you’re mixing treadmill and a stairway. All you need to do is get few pieces of jewelry, and that is it. I would hardly call that a treadmill.
In just about every MMO, there is gear, and then there is somewhat better gear. The idea for infusion is from GW1 anyways, whats so wrong with that?
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
(edited by Fred Fargone.3127)
Well, while I would’ve hardly used the word irony here, I am well aware of my signature. Although I was merely stating the probability. Your chosen display name lumped with the suggestion here, anyone could have made the mistake.
Anyways, you’re mixing treadmill and a stairway. All you need to do is get few pieces of jewelry, and that is it. I would hardly call that a treadmill.
In just about every MMO, there is gear, and then there is somewhat better gear. The idea for infusion is from GW1 anyways, whats so wrong with that?
In GW1 infusion was simply a part of the storyline. You didn’t get it because you had to get it to progress through. You got it because that is where the story led you to. It did not make any difference on your ability to do end-game content.
GW2 agony is completely different. The game is effectively saying “you can’t do this thing until you have this piece of gear”. That is a major step back from original GW model. More so, agony (and resistance) scaling is pointless. Fractals already become significantly harder with higher levels completely irrespective of agony. And the incentive of getting ascended gear (which is better than exotic regardless of infusion slot) as well as fractal skins is plenty to have most people doing it.
You are correct in a sense that GW2 hasn’t become gear treadmill yet, but fotm/agony design implies that direction. And if tomorrow they add another instance that requires some other special stat that has no value outside of that instance – that is exactly whet treadmill looks like.
In GW1 infusion was simply a part of the storyline. You didn’t get it because you had to get it to progress through. You got it because that is where the story led you to. It did not make any difference on your ability to do end-game content. GW2 agony is completely different. The game is effectively saying “you can’t do this thing until you have this piece of gear”.
I guess you never did that WiK content in GW1 then, or didn’t alt at all.
You are correct in a sense that GW2 hasn’t become gear treadmill yet, but fotm/agony design implies that direction.
Indeed, if they keep adding “just one more tier of stuff” it will become a treadmill. However, with the ascended stuff, I heard it was something they wanted to have at launch but ran out of time. (As you can see, they’ve been adding quite a bit content after the launch, large part of which one could say “that was supposed to be there”)
This doesn’t bother me at all, seen as I was one of those people writing in the forums something along the lines “I’d rather play an unfinished product, and see it be polished along the way, than wait forever until there are no shortcomings or bugs.”
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
I guess you never did that WiK content in GW1 then, or didn’t alt at all.
That was added years later. At that point for anyone could get solo infused in 20 minutes of time due to insane power creep that occurred since release of Prophecies.
Indeed, if they keep adding “just one more tier of stuff” it will become a treadmill. However, with the ascended stuff, I heard it was something they wanted to have at launch but ran out of time. (As you can see, they’ve been adding quite a bit content after the launch, large part of which one could say “that was supposed to be there”)
This doesn’t bother me at all, seen as I was one of those people writing in the forums something along the lines “I’d rather play an unfinished product, and see it be polished along the way, than wait forever until there are no shortcomings or bugs.”
While gear technically is content, I really don’t think that is what that quote meant. Also I have trouble accepting they actually intended to make 90% of crafting useless.
That was added years later. At that point for anyone could get solo infused in 20 minutes of time due to insane power creep that occurred since release of Prophecies.
Ignoring the amount of time it took in GW1, the mechanism is quite similar is all I’m saying.
While gear technically is content, I really don’t think that is what that quote meant. Also I have trouble accepting they actually intended to make 90% of crafting useless.
Well, they wanted to make a crafting system that is fun and not 100% grind. That however caused everyone to go for it. (Some even do it just to level up their alts) Which in turn ensured that every craftable item was being sold crazy cheap at the BLTC. And that is what made 90% of the crafting useless.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
I don’t play Fractals, but I always felt the idea of needing Agony Resistance to progress was counterintuitive.
IMO, they should have simply made the levels progress in use of Agony.
Example (presuming monsters get faster or tougher with each level):
- Level5: Only small AoE circles apply Agony. Agony lasts 10 seconds
- Level10: Mobs now spawn line-fields that apply agony.
- Level20: Agony now lasts 20 seconds
- Level30: Agony lasts 30 seconds and all pure-melee mobs apply
- Level50: All attacks apply Agony and Agony lasts 50 seconds.
- Level100: Agony lasts 100 seconds – To progress, you must survive without taking a single hit
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
Ignoring the amount of time it took in GW1, the mechanism is quite similar is all I’m saying.
Yes, and I am saying it is not. In one case it is a part of the story, which you go through regardless. In the other it is gear gate for more challenging content (not even more content, just more challenge to existing content) which you have to grind for.
Well, they wanted to make a crafting system that is fun and not 100% grind. That however caused everyone to go for it. (Some even do it just to level up their alts) Which in turn ensured that every craftable item was being sold crazy cheap at the BLTC. And that is what made 90% of the crafting useless.
It is easy to make a mistake balancing supply and demand. That is not the same as just straight up making crafting gear obsolete.