G’day all,
Phyrak here
How’s it going?
well, I have been playing this game a little while and like to divulge…just a little in the wiki and the forums :P
For this post, IMO it seems a bit strange that the air attunement has very few actual control abilities.
I was think that perhaps a change could be in order.
If your’e throwing lightning at someone, there a few options for conditions to place on them – blindness, stun, daze and confusion.
if any of them were to be place on the 1/2/3 abilities (with the exception of dagger 3), it would make air attunement more of a controlling attunement then what it is now.
the idea is that depending on weapon, you have higher or lower chance of inflicting blindness, stun etc.
ie. a staff wielding air ele would have anywhere from 5% chance on normal hit to stun and 10% chance on crit
a dagger on the other hand would be looking at 20/30.
Keep in mind that this is hopefully theoretical :P
But also to replace stun; blindness, confusion and daze can last for several seconds depending on the weapon that is used and the crit chance.
If these were to be implemented, we might see a few more air ele’s due to grounded becoming useful!
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