Air Elementalist attunement.

Air Elementalist attunement.

in Suggestions

Posted by: Phyrak.7260

Phyrak.7260

G’day all,

Phyrak here

How’s it going?

well, I have been playing this game a little while and like to divulge…just a little in the wiki and the forums :P

For this post, IMO it seems a bit strange that the air attunement has very few actual control abilities.

I was think that perhaps a change could be in order.

If your’e throwing lightning at someone, there a few options for conditions to place on them – blindness, stun, daze and confusion.

if any of them were to be place on the 1/2/3 abilities (with the exception of dagger 3), it would make air attunement more of a controlling attunement then what it is now.

the idea is that depending on weapon, you have higher or lower chance of inflicting blindness, stun etc.

ie. a staff wielding air ele would have anywhere from 5% chance on normal hit to stun and 10% chance on crit

a dagger on the other hand would be looking at 20/30.

Keep in mind that this is hopefully theoretical :P

But also to replace stun; blindness, confusion and daze can last for several seconds depending on the weapon that is used and the crit chance.

If these were to be implemented, we might see a few more air ele’s due to grounded becoming useful!