Air and water.

Air and water.

in Suggestions

Posted by: onio.6403

onio.6403

I expose an idea to make ground combat equated to the water.

Maps should draw almost entirely water in which to invest a good deal of combat time, maps with only a few islets with sparse activity.

Improve the skills, why skills such restriction? not make much sense.

In such maps could be added as “flight” and with the same effect graphic skills and weapons. Power rise in flight within these maps and so take greater skill in this fight.

In the rear are optionally could take as when is replaced by the respirator helmet, wings or propeller to sail through the air.

should have more designs and higher quality respirator …

Air and water.

in Suggestions

Posted by: HIDRONIO.2135

HIDRONIO.2135

I like the proposal, although I think they should add more weapons