Alerting downed players help is coming

Alerting downed players help is coming

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Posted by: Danikat.8537

Danikat.8537

I think there should be a way to quickly “tag” downed or defeated players we are on our way to help so they know to wait.

I see a lot of people go down and then map out straight away when I, or another player, was already on the way to help and I’ve seen a lot of people on the forum say the same thing. I’ve also seen it from the other side where people are dissapointed when just as they click to revive at a waypoint they see the message appear saying someone is healing them.

It’s also a problem for people who like to wait. If I’m not in a hurry I prefer to wait and see if someone will revive me, partially to save money and partially out of curiosity, but it’s difficult when I’m on at a quiet time and I’m not even sure if anyone else is around. I never know when I should give up waiting and when someone might be on their way but just out of sight.

At the moment you can type a message into chat, but that’s not really practical because to do it you have to either rely on auto-run/attack or stop what you’re doing and delay the process while you do it. There’s also no way for the person to know if you’re talking to them or not. If I’m down and I see “I’m coming to revive you” in map chat I have no idea if they’re talking to me or someone else halfway across the map. (And that’s assuming you even notice the message in chat.)

This could all be solved if there was an option to quickly ‘tag’ players. For example by double clicking or shift+clicking the icon on the map. Then they could get a message similar to the one you get now if someone is healing you and they’d know to wait.

Admittedly there is small potential for griefing here – players could ‘tag’ someone they have no intention of reviving but I think that would be a minor irritation at most. Being tagged wouldn’t stop you from reviving at a waypoint, so if you decide the person isn’t coming or you don’t want to wait you still have that option and at worst you’ve waited a minute or two for someone who isn’t coming. I think the benefits would far outweigh the downside.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: killeraled.1950

killeraled.1950

when ur getting revived it says on you screen “a noble sole is healing you”

i am a hunter you don’t see me, you just die

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Posted by: Orion Templar.4589

Orion Templar.4589

True, but that’s when they are already there reviving you. The OP is talking about a way to let a downed player know that someone is coming their way to help but hasn’t gotten there yet.

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Posted by: killeraled.1950

killeraled.1950

oh ok then on your minimap the player within a certain range will show up as a green dot

i am a hunter you don’t see me, you just die

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Posted by: Clark Skinner.4902

Clark Skinner.4902

that’s only in wvw

I have run over to rez someone many many times just to have them waypoint out before I can get to them. I think they go to map screen immediately after getting killed.

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Posted by: LizLemon.7843

LizLemon.7843

I agree, I love helping other players this way. I almost always try to see if there is a quick way to go help someone if I’m not in the throws of combat, especially when I’m doing Dailies, or just kicking rocks myself for fun. It makes me happy to help and then sometimes I find someone to run around with a bit and I agree, I can’t tell you how many times I was almost right there and they ported. Since reviving others is a BIG part of the community aspect of the game, it would be nice to have an “I’m on my way” signal. Cheers and Happy Gaming.

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Posted by: Aequitas.6402

Aequitas.6402

Can I extend this to ask for an entire array of voice commands? Like in Team Fortress 2, pressing certain buttons makes a small list of voice commands appear where you can choose one (like “Thanks”, “Help” or “To the left”), and that one appears in the chat. They also have an internal cooldown that gets longer and longer the more commands you use in succession, to prevent spamming. It would be nice to have something like that.

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Posted by: MaRko.3165

MaRko.3165

that’s only in wvw

I have run over to rez someone many many times just to have them waypoint out before I can get to them. I think they go to map screen immediately after getting killed.

I used to wait and see if someone came by to help but ended up WP’ing out more times then not.

The issue/problem that I have is that I’ll bring up the map and intensely search for WP’s near a repair station. This might take a few minutes as ether (A) repair can’t be found everywhere and (B) places that might have repair might not show on the map.

So after searching for a close repair facility I click the WP and usually mindlessly click again and its then I notice that some nice person is attempting to revive me. (adding frustration to them)

When in defeated if there was an option to ‘go to nearest WP with repair’ it’d simplify the process.

“I was playing Farmville and a kitten MMO GW2 broke out of it…”
I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D

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Posted by: DryHumour.1307

DryHumour.1307

+1

I frequently head off toward a downed player only to have them wp before I even reach them. Some reasonably visible mechanism on both main and map screens showing them that someone is coming; and then that someone is actively healing them would be great.

On the other hand, we’ve now all been pretty much conditioned to a) ignore downed players since we know they won’t hang around and b) wp ourselves when we’re downed since there’s no telling how long help will be….

(edited by DryHumour.1307)

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Posted by: Drawing Guy.3701

Drawing Guy.3701

I do think it should be more clear that there is no penalty for “damaged” armor, only broken. No reason to go in for repairs until you’ve gone down a few times, and some players think they need to repair every time.

What I think would solve this issues is MAP TRANSPARENCY. I think this is needed so badly for multiple reasons – one is obviously the ability to run around with full map up. Second is when someone pulls up the map, they could actually see you and know help is coming. I’ll often run right over, and sometimes I need to kill the trash standing over their body first. I’ve learned to heal them for a second to give them a prompt, then cancel to kill the trash… but would be nice if they could just see me.

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Posted by: MilitiaMasterV.7216

MilitiaMasterV.7216

I agree. Something like this does need to be added.

I can’t count the amount of times I’ve run over to/towards someone’s corpse to have them disappear on me.

I’ve also had a few times where I got to them, then trash jumped me and I had to fight it and they port out and I’m left wondering what the heck/why I bothered.

Community, hmph.

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Posted by: Hamfast.8719

Hamfast.8719

I have had people waypoint off when I am right there. Sometimes even after I have begun reviving them. With those kinds of people you just gotta scratch your head in confusion, smile, and tell yourself that it’s their loss, since they’ll be paying a waypoint fee in addition to the armor repair.

MY SUGGESTION: In WvW the mini map shows blue dots for friendly players. How about being able to see other players on the map when you are dead, so you know if someone is heading your direction? And give us a MINI MAP when dead too! I can change my armor or dye it, or mess with my Inventory, or sell things on the trading post while dead. Why can’t I have a mini map?

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Quiznos.4296

Quiznos.4296

I like the “tagging” idea quite a bit. Especially if players made good practice of using it. That way I’d know if I should wait for that guy running towards me… or WP cause he’s just going to run past

Also a zone map (like pressing u in GW1) would be a great addition.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Yes! I love this idea. Soooo many times I have busted my butt and nearly died in the process trying to run to help rez someone only to have them waypoint out when I’m 5 feet away (even despite telling them in chat several times to wait, I’m coming, either they didn’t see it or didn’t want to wait). Maybe have a prompt that shows up even on the map screen that asks if you want to accept the rez help and if you say yes it notifies the do-gooder rezzer, and if not they can save themselves some time getting to you.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
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