All about skills

All about skills

in Suggestions

Posted by: Thodorian.5981

Thodorian.5981

One of the features of Guild Wars 2 (and Guild Wars also) is the limited amount of skills you can use in a fight. I like the concept of having to choose between skills and try to make a ‘perfect’ build.

But i feel the weapon skill system doesn’t really fit into this concept. Why give us only 5 predefined skills (depending on the weapon(s) you use)? Wouldn’t it be nice if we could:

- Unlock additional weapon skills over time
- Swap these skills around on our hotbar

This system would make our characters more unique and should make gameplay more varied. On top of that, swapping our weapon skills around the hotbar means we no longer have to change our keybinds (don’t you just hate that system atm when swapping weapons?).

What do you guys think?

All about skills

in Suggestions

Posted by: Bahamadude.4925

Bahamadude.4925

I personally think that in time, they were going to add more weapon skills so you could be more customizable anyway. But i personally don’t care either way:P

All about skills

in Suggestions

Posted by: Rideronthewheel.1296

Rideronthewheel.1296

I think the system they’ve put in place has great potential. This is something I would strongly suggest because it adds variability and customization to a class and to one’s play-style. Not only that, I think this is necessary because it’s very easy to become tired of the same 5 weapon skills. With the current traits system, you have to totally build your character towards one weapon/stats combo for peak effectiveness (generally). This means hours of using the same spells and spell combinations and that can become dull.

I understand there is a significant amount of work needed then for many new animations and class balancing, but this is the logical improvement to the system.

I’d like to see a pool of choices for each weapon and the ability to freely arrange the 5 skills of my choice. If someone wants to put a lot of hard-hitting damage spells on his or her bar instead of having a balanced array of abilities, or would instead like to build a character that has extra-defense but a lower damage output, that should be possible. I think it’s best to allow players to play their class they way they like, not in accordance to the rigid class and weapon mechanics that might not totally make a player happy. That makes the game diverse and interesting and makes players really care about their characters and the time they invest in building that character as well.

All about skills

in Suggestions

Posted by: Merthax.5172

Merthax.5172

+1

It would be nice to add a little customization to each weapon, but I could see it being a nightmare from a balancing perspective. Additionally, you run the risk of making a lot of “filler” skills that are subpar. In the original Guild Wars, there were a lot of skill that just never saw any use because there were so many skills to choose from.

A few extra skills to switch out for each weapon would be nice, but I wouldn’t have a whole slew of them.