Hi maybe some of my ideas were already posted by someone but I didn’t feel the need of using my time to read 836 pages full of topics
Loot updates;
> Make gold reward higher and token rewards smaller for dungeons so people take longer to collect their gear. This way youre not through the available content this fast.
> Make Dragon events harder and longer so it isn’t farmed every 3 hours so again people take longer to collect loot, another advantage of this is the prices rising again in the market.
World vs. World updates;
> Give guilds ability to upgrade camps, towers and keeps with influence and materials. So materials get a continual usage flow and prices on market stabilize and guilds get more influence.
Guild updates;
> Give guildbank ability to get a crafting material banktab
> Remove ability for people to be in more Guilds at the same time and replace the feature with geusting feature.
> Give guilds more rank editing options
Dungeon/Challenge updates;
> Add a challenge mode feature with waves of enemies that become harder and a ladder to track scores.
UI updates;
> Give people the ability to enable a function so town clothes are automatically switched in cities.
> Give people the ability to save and load skill builds.
> Add Large group (Raid) Dungeons
> Add Dungeons with new armor styles
Story updates;
> Make story replayable
> Give story real cinematics
Person versus Environment updates;
> Add more “epic” events to existing maps so the dragons are made more fearsome and become real antagonists. (invasion like events)
> Add a few maps where people can claim territories, upgrade them and defend them against foes. A WvW like setting against NPC’s (maybe make guilds more important here, like guild wars factions)