Allow Giver's stats on ascended/legendary!

Allow Giver's stats on ascended/legendary!

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Posted by: HISOST.8932

HISOST.8932

As of now, we are unable to select giver’s stat combo [Precision, Vitality, Condition Duration] on any ascended level weapon. At first we questioned if this was a bug or not, but I’ve received official word from ArenaNet that this is intended behavior. But since I wasn’t provided with a reason why, I can only speculate the reason ArenaNet decided not to add Giver’s stat to the ascended tier:

  • Condition Duration

Exotic Giver’s weapons already come with 10% condition duration that may be considered borderline overpowered by many just because it provides a free 10% damage boost for any condition build out there (in theory). But let’s look at the current situation of Giver’s weapons:

  • 10% condition duration does not actually mean 10% more damage for condition builds. It means UP TO 10% more damage for those builds, because condition duration on bleeding, burning, and poison will only work if the applied condition can tick for the next whole second (source: wiki).

Right now we are forced to choose between condition duration on our weapons or an infusion slot + stat boost. To many people, the condition duration is an important part of their build ; especially if they don’t trait into it in favor of other trait lines (For example, a 0/30/30/10/0 condition necro). But here’s my take on it:

  • Giver’s stats should be available at the ascended level and stats, minus the condition duration – that should stay at 10% because I believe any more would be overdoing it.

As always, these are just suggestions and opinions are welcome in this thread!

Allow Giver's stats on ascended/legendary!

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Posted by: Player Character.9467

Player Character.9467

Except giver isn’t 10%, they kitten ed and made 1h weapons also 10%… EACH. So 2 1handers gives 20% condi duration. Before they do anything to make this ascended too, fix the 1handers to 5% each (and prepare for the qq)

Anet balance maths!

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Posted by: DXXXVIII.8927

DXXXVIII.8927

Yeah atm many stick to their givers weapons due to the fact that they provide better stats for a condition build than ascended weapons. which excludes a big player base of conditioners from the ascended gear upgrade.

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Posted by: DXXXVIII.8927

DXXXVIII.8927

And wth nerf down condition duration for 1h to 5%… this wouldnt be worth anything anymore. how bout increasing 2h weapons condition duration to 20%?

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Posted by: fungihoujo.8476

fungihoujo.8476

Wasn’t givers a mostly holiday based stat?

I could be crazy here, but maybe y’all should wait until ‘givers’ is available again?

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Posted by: g e o.2589

g e o.2589

Except giver isn’t 10%, they kitten ed and made 1h weapons also 10%… EACH. So 2 1handers gives 20% condi duration. Before they do anything to make this ascended too, fix the 1handers to 5% each (and prepare for the qq)

Anet balance maths!

Ascended one handed have 10% bonus above 1 handed exotics and 2 handed have 10% for two handed exotics so its not 20% total.

Allow Giver's stats on ascended/legendary!

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Posted by: Player Character.9467

Player Character.9467

Except giver isn’t 10%, they kitten ed and made 1h weapons also 10%… EACH. So 2 1handers gives 20% condi duration. Before they do anything to make this ascended too, fix the 1handers to 5% each (and prepare for the qq)

Anet balance maths!

Ascended one handed have 10% bonus above 1 handed exotics and 2 handed have 10% for two handed exotics so its not 20% total.

I like how you somehow tried to relate stat boost from exotic→ascended to the condi duration on exotic giver weapons. You’re a special kind of special…

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Posted by: Terrahero.9358

Terrahero.9358

Except giver isn’t 10%, they kitten ed and made 1h weapons also 10%… EACH. So 2 1handers gives 20% condi duration. Before they do anything to make this ascended too, fix the 1handers to 5% each (and prepare for the qq)

Anet balance maths!

10% each on a stat that needs specific marks to actually benefit from it. And doesnt actually affect all your damage. Aswell as being capped, and getting countered by -cond. duration.
Condition duration is not worth as much as Critical Damage.

But here is an interesting comparison for people like you.

Berserker’s pistol:
90power
64precision
5% critical damage

Giver’s pistol:
64 precision
64 vitality
10% condition duration

Power is the primairy stat on Berserkers. But Condition Duration is the primairy stat on Giver’s. This makes it seem like its overbudget, but consider its a cheaper stat then Critical Damage and its the primairy stat. Meaning giving up other stats.

Atleast now we have a clear answer and this means i will not have a reason to downgrade to ascended weapons. As an Engineer i dont get the damageboost on my kits anyway, so why also take a stat downgrade?

(edited by Terrahero.9358)

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Posted by: Player Character.9467

Player Character.9467

Except giver isn’t 10%, they kitten ed and made 1h weapons also 10%… EACH. So 2 1handers gives 20% condi duration. Before they do anything to make this ascended too, fix the 1handers to 5% each (and prepare for the qq)

Anet balance maths!

10% each on a stat that needs specific marks to actually benefit from it. And doesnt actually affect all your damage. Aswell as being capped, and getting countered by -cond. duration.
Condition duration is not worth as much as Critical Damage.

But here is an interesting comparison for people like you.

Berserker’s pistol:
90power
64precision
5% critical damage

Giver’s pistol:
64 precision
64 vitality
10% condition duration

Power is the primairy stat on Berserkers. But Condition Duration is the primairy stat on Giver’s. This makes it seem like its overbudget, but consider its a cheaper stat then Critical Damage and its the primairy stat. Meaning giving up other stats.

Atleast now we have a clear answer and this means i will not have a reason to downgrade to ascended weapons. As an Engineer i dont get the damageboost on my kits anyway, so why also take a stat downgrade?

Giver’s staff
128 Precision
128 Vitality
10% Condition Duration

Giver’s Dual Wielding
128 Precision
128 Vitality
20% Condition Duration

Yup, that’s so balanced.

(edited by Player Character.9467)

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Posted by: Terrahero.9358

Terrahero.9358

Except giver isn’t 10%, they kitten ed and made 1h weapons also 10%… EACH. So 2 1handers gives 20% condi duration. Before they do anything to make this ascended too, fix the 1handers to 5% each (and prepare for the qq)

Anet balance maths!

10% each on a stat that needs specific marks to actually benefit from it. And doesnt actually affect all your damage. Aswell as being capped, and getting countered by -cond. duration.
Condition duration is not worth as much as Critical Damage.

But here is an interesting comparison for people like you.

Berserker’s pistol:
90power
64precision
5% critical damage

Giver’s pistol:
64 precision
64 vitality
10% condition duration

Power is the primairy stat on Berserkers. But Condition Duration is the primairy stat on Giver’s. This makes it seem like its overbudget, but consider its a cheaper stat then Critical Damage and its the primairy stat. Meaning giving up other stats.

Atleast now we have a clear answer and this means i will not have a reason to downgrade to ascended weapons. As an Engineer i dont get the damageboost on my kits anyway, so why also take a stat downgrade?

Giver’s staff
128 Precision
128 Vitality
10% Condition Duration

Giver’s Dual Wielding
128 Precision
128 Vitality
20% Condition Duration

Yup, that’s so balanced.

You are completely right, its not balanced. The two-handed weapons need to be buffed.

Allow Giver's stats on ascended/legendary!

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Posted by: HISOST.8932

HISOST.8932

To further expand on Terrahero’s berserker / giver’s comparison, let’s look at crit damage. Crit dmg works similar to condition duration in that it provides a percent damage increase, but also means it doesn’t always provide that guaranteed increase because you’re not always landing crits. This further proves that there is no good reason the Giver’s stat should not be available in the ascended tier.

Allow Giver's stats on ascended/legendary!

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Posted by: Terrahero.9358

Terrahero.9358

I dont even particulary want a upgrade from 10%. What would they do then? 12%? that is a number that works for Critical-damage, but such an uneven value is completely useless for condition duration. That 2% extra wouldnt never round off a full second, so its pointless.

Allow Giver's stats on ascended/legendary!

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Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

And wth nerf down condition duration for 1h to 5%… this wouldnt be worth anything anymore. how bout increasing 2h weapons condition duration to 20%?

I am completely with you on this one! Anet tries too hard to weaken characters…this isn’t what people want. make my characters feel more powerful! It is just so disappointing to have to run away all the time because of limited power, heals and dodges. I get more enjoyment from playing my characters in Tera. Take a closer look Anet and duplicate this…take a look at Diablo 3 as well…killing is more satisfying in those games!

Allow Giver's stats on ascended/legendary!

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Posted by: Terrahero.9358

Terrahero.9358

I think the fact they are purposely leaving out Giver’s stats as an Ascended combo is indicative of an incomming broadstroke nerf to Conditions.

Hope im wrong.

Allow Giver's stats on ascended/legendary!

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Posted by: Jabberwock.9014

Jabberwock.9014

Giver’s is op compared to other weapons, so there you go. These holiday/event gimmicks are never balanced properly (look at perplexity).

Get stoned whenever you want:
Endless Petrification Tonic

Allow Giver's stats on ascended/legendary!

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Posted by: Terrahero.9358

Terrahero.9358

Giver’s is not overpowered. Its within its stat budget.

Condition Duration doesnt weigth as heavily as Crit.Damage., its cheaper and for a good reason. Because where every 1% crit dmg works, only at very specific intervals does condition duration work. Cond. duration is also capped, where as for crit damage the sky is the limited.
You see this back in almost everything. Condition duration food is higher, sigils are higher, traits are higher, runes are higher.

And i already pointed out the comparison between Berserker and Givers. Berserker has more Power on it because thats its primairy stat. Whereas for Giver’s the primairy stat is Cond. Duration, so this is the stat with the most stat budget allocated to it.

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Posted by: harveyaddams.4951

harveyaddams.4951

I’d love the Condition Duration option on my legendary. I stack it for my build and while I love my legendary, I was disappointed not to see Giver’s among the options.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

bump for great ummm…nvm

really i am glad i stopped my ascended crafting when I didnt find giver’s states and that no one even commented on fixing the condition duration on the two handed weapons to match the results 1 handed weapons achieve.

Giver’s states need to be looked at! no seriously Anet justify your ascended grind to those who downgrade instantly when forgoing the exotic counterpart.

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: lightsheep.8673

lightsheep.8673

Another reason for an engineer to not get a legendary…cant even pick stats for build diversity….guess we all should be running zerker like they want

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Posted by: Chairman Wang.5930

Chairman Wang.5930

I’m not sure why conditions did damage per second in the first place. Condition mechanics were fine in GW1, change it back so regen/condition are constant rather than ticks. Don’t fix things that aren’t broken anet… That wasy a 12% ascended giver would work as well as those tiny boon duration options

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

I agree I feel like a legendary is supposed to be able to change to any stat variety it most definitely needs to have that functionality.

anets words “In addition, we’ll also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you don’t need to transmute stat changes for legendaries.” source
PS I also main an engineer

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Allow Giver's stats on ascended/legendary!

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Posted by: Electro.4173

Electro.4173

I’m guessing that Ascended Giver’s gear might come with the Wintersday update this year.

Allow Giver's stats on ascended/legendary!

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Posted by: Decear.7089

Decear.7089

I’m guessing that Ascended Giver’s gear might come with the Wintersday update this year.

Lets hope so. Would be nice to get dev response on this matter.

Allow Giver's stats on ascended/legendary!

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Posted by: XeKc.9310

XeKc.9310

I’m guessing that Ascended Giver’s gear might come with the Wintersday update this year.

well… not seems like