(edited by Paragon.6158)
Allow Rune of Altruism to trigger more.
As it currently stands, Rune of Altruism only trigger off of the number 6 skill of most professions. With Engineers and Rangers being able to trigger it off of some utility skills.
I have no experience with rangers, but this is not true about engineers. Engineers have a med kit they can choose for a healing skill. Entering the med kit by pressing “6” is what triggers runes of altruism (and our own Enhance Performance), not any utility skills, and none of the med kit’s own skills either.
As it currently stands, Rune of Altruism only trigger off of the number 6 skill of most professions. With Engineers and Rangers being able to trigger it off of some utility skills.
I have no experience with rangers, but this is not true about engineers. Engineers have a med kit they can choose for a healing skill. Entering the med kit by pressing “6” is what triggers runes of altruism (and our own Enhance Performance), not any utility skills, and none of the med kit’s own skills either.
My mistake I was told otherwise earlier, I’ll update my post thank you.
What Weirwynn says it’s true, but is a bit overpowered in a sense compared to other classes. I run Med Turret so I don’t get the benefit of it, but yea. I would like to see it be triggered through Healing Mist and Regenerating Mist as well. Perhaps even Water Combo field activation through Blasting? If the 10second CD is still on there I don’t see any problem, there are just more options for us to trigger it.
All “on heal” effects trigger by pressing #6 (except racial skills). Even as mantra mesmer Runes of altruism trigger either on charging the mantra or on using a charge.
But what I tested last days, mixing multiple different runes of altruism doesn’t work. No 5 (/6) stacks of might for me.