Allow basic mobs to be knocked off terrain

Allow basic mobs to be knocked off terrain

in Suggestions

Posted by: Castor Zenith.2039

Castor Zenith.2039

I love that you can jump around and fall off stuff in this game. I’m also 100% OK with enemies that have launching attacks being able to push players off the edge of cliffs and whatnot, because it makes battles more interesting as players have to use terrain intelligently and be more wary of launching attacks. What I don’t like though is that I’m unable to reciprocate against enemies in the same way.

I’m pretty sure enemies are unable to be knocked off ledges because otherwise certain situations would become too easy – just throw an enemy off a ledge and let them die from falling damage. In particular certain attacks like the guardian’s slot 5 shield skill would be hilariously powerful on narrow platforms, because the player could gather a bunch of monsters around and kill them very easily. Here’s the solution I propose:

For any monster that is not a veteran or champion mob (ie. just normal ‘trash’ mobs), any launching or pushing skill can throw them off a ledge, provided that they are being targetted by the player inflicting the launch. Certain enemy types (like harpies and other flying mobs) would be immune to this effect, but general terrestrial mobs could be thrown off platforms and fall to their deaths. For enemies killed in this way, there is a lower chance of loot and the player gains less xp. Alternatively there could be a short cooldown before the next enemy can be launched off a ledge to reduce this feature’s farming power.

Thoughts?

Allow basic mobs to be knocked off terrain

in Suggestions

Posted by: curtegg.5216

curtegg.5216

Man I wish this was so.

Allow basic mobs to be knocked off terrain

in Suggestions

Posted by: Agemnon.4608

Agemnon.4608

This, all the way through.