Allow conditions to critically hit
Unless you’re warrior and con dam and crit chance are on the same line.
No, because that would screw up balanced and that would make warriors, especially critical heavy ones completely overpowered, that would also make thief overpowered as well, since alot of them use critical chance builds and alot of our attacks have bleeds built into them, it would also make precision 2-3x more important then condition damage.
If you make Condition Damage Critical, you would have to nerf precision to add half the critical chance it currently adds now, and nerf several traits to about half there effectiveness.
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Also, the Warrior trait “33% chance on critical to cause bleed.” if the bleed criticalled as well, it could very well lead to an infinite loop of bleeds on the target since it would happen multiple times.
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I don’t see an issue: people who restrict their build to focus on only one thing have fewer options than those who have a more general build.
Also, the Warrior trait “33% chance on critical to cause bleed.” if the bleed criticalled as well, it could very well lead to an infinite loop of bleeds on the target since it would happen multiple times.
If you read my original post you would have seen that I suggested that crits from conditions would not be able to proc themselves, only the initial hit would do which is the same as the current implementation.
No, because that would screw up balanced and that would make warriors, especially critical heavy ones completely overpowered, that would also make thief overpowered as well, since alot of them use critical chance builds and alot of our attacks have bleeds built into them, it would also make precision 2-3x more important then condition damage.
If you make Condition Damage Critical, you would have to nerf precision to add half the critical chance it currently adds now, and nerf several traits to about half there effectiveness.
Maybe as a trait for underpowered classes such as Necromancer and Mesmer, then.
It’d also make fire Elementalists a lot more fun.
haha, you said Mesmers are underpowered.
Read original post in my head as:hai guise. plz make my charctrs be able to do evrything. plox. kthnxbai
Its a part of the balance that if you amx out one thing, you cant do another. Same reason why you cant max out power and still have awesome tank. You ahve to pick and choose. Personally, I feel that allowing conditions to critical would be a waste anyways. They already tick for so little. If you max critical chance and condition damage, you really are just leaving yourself open to so much.
You have no tank, no straight up damage, and no healing. You can set up long term DoT, but that is something used in the trinity setting (Warlocks on WoW)
haha, you said Mesmers are underpowered.
I mean in PvE. I think condition criticals could be a useful change for Winds of Chaos.
I’m not sure how one can gauge PvE contributions enough to say one class is markedly underpowered vs another, as there really is no means to calculate the metrics. It’s mostly by “feel.” That being said, Necros are obviously, but for many reasons not limited to whether or not their conditions can crit.
I guess one way to look at it objectively is if you’re bleeding, does the wound suddenly bleed more for no reason?
A cut and which opens further will bleed more than if it is held together and put under pressure. So yes it is realistic to expect the rate of bleeding to be variable when the target is moving about fighting as the wounds would be randomly stressed and compressed.
What is actually less realistic is that every bleed always hemorrhages at the same rate, anyone who has seen a major artery bleeding will know what I’m talking about. However I don’t think realism is necessarily something which needs to be taken into account on a game like this otherwise combat would generally be a very short affair.
mesmers underpowered…. i am still laughing….
anyway
unless someone has it as a trait, then no, it should not be allowed