Allow dodge roll to reduce falling damage
It’s funny; I actually already roll when I hit the ground in this game, always wishing it would reduce damage like a real parkour breakfall but always knowing it’s not like that.
+1
I might be wrong but I recall in a beta, or perhaps a tradeshow build, it was possible to avoid falling damage that way.
They considered it a bug and fixed it, so I doubt it would be reintroduced (also each class has a fall damage trait that you can invest into, this would make that obsolete).
it was possible to avoid falling damage that way.
They considered it a bug and fixed it, so I doubt it would be reintroduced
If you read my post, you’ll see that I suggest reducing falling damage by correct timing of dodge rolling, not avoiding it completely (which would indeed be unrealistic, and probably an unintended bug).
(also each class has a fall damage trait that you can invest into, this would make that obsolete).
Again, if you actually read my post you’ll see that I already accounted for that.
(edited by Account.9832)
Again, if you actually read my post you’ll see that I already accounted for that.
I wasn’t replying to any post specifically, if I had I would have quoted it.. my choice of words was poor on the avoid… but avoid does not necessarily mean nullify or negate entirely, you are avoiding damage even if you only avoid half of it.
To reply to your post specifically, reducing fall damage any more than 50-75% seems overkill, you can do some pretty daring jumps with just the trait alone (50%). Also falling damage is a gimmick as it is since dying from it does not actually accumulate death penalties (beyond waypoint cost and the treck back, which I admit at 80 might seem worth it to try an avoid).
The only place where I really want to get rid of fall damage is sharkmaw caverns “slide” in lion’s arch, because when you are going down you can take individual fall damage on the way even though there is water at the bottom (I suppose avoiding that is part of it, but it is really the only instance where falling damage has been any significance to me). Another instance may be WvW, but you don’t pay a fee for dying there form fall damage at all, not even to waypoint to spawn so I even end up using it as a way to avoid repair bills if I am overwhelmed near a cliff.
From the preview videos, it looks like TES Online supports this (either that or the characters “automatically” roll when they land).